Files
three.js/examples
alteredq 7c9fe8ff82 Another update of render-to-texture example and related bugfix.
Rendering proper 3d object into the texture uncovered another issue - framebuffer had to be cleared after switching.

Texture is still flipped :( (original scene has small red torus on the top)

This is proving to be rather tricky. Yet again I tried to handle image coordinate mess in a proper way (UNPACK_FLIP_Y_WEBGL as texture parameter and non-inverted UVs), fixing hacks across the codebase.

This did indeed help with render-to-texture flipping, but instead it created really ugly problems with both normal map and minecraft AO demos. So back to square one :(
2011-01-14 12:39:57 +01:00
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2011-01-05 16:50:05 -08:00
2010-12-24 21:24:58 +00:00
2011-01-04 08:05:28 +01:00
2010-12-31 17:59:11 +00:00