Files
three.js/examples/particles.html
T
Mr.doob 8f543db16d * Refactored CanvasRenderer (more duplicated code, but easier to handle)
* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
2010-07-17 00:25:50 +01:00

159 lines
3.6 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - particles - random</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
a {
color:#0078ff;
}
</style>
</head>
<body>
<script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
<script type="text/javascript" src="../build/three.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var stats;
var container;
var particle;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
setInterval(loop, 1000 / 60);
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
for (var i = 0; i < 500; i++) {
particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0xff0000, 1 ) );
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
scene.add(particle);
}
var material = loadTexture( 'textures/Tree_01.png' );
for (var i = 0; i < 10; i++) {
particle = new THREE.Particle( material );
particle.position.x = Math.random() * 2000 - 1000;
// particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
// particle.rotation.z = 90 * Math.PI / 180;
// particle.scale.x = particle.scale.y = Math.random();
scene.add(particle);
}
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
}
function loadTexture( path ) {
var material = new THREE.ParticleBitmapMaterial();
var texture = new Image();
texture.onload = function () {
material.bitmap = this;
};
texture.src = path;
return material;
}
//
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart(event) {
if(event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY;
}
}
function onDocumentTouchMove(event) {
if(event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY;
}
}
//
function loop() {
camera.position.x += (mouseX - camera.position.x) * .05;
camera.position.y += (-mouseY - camera.position.y) * .05;
renderer.render(scene, camera);
stats.update();
}
</script>
</body>
</html>