mirror of
https://github.com/wahyd4/three.js.git
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172 lines
2.4 KiB
JavaScript
172 lines
2.4 KiB
JavaScript
/**
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* @author mr.doob / http://mrdoob.com/
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* @author kile / http://kile.stravaganza.org/
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* @author philogb / http://blog.thejit.org/
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*/
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THREE.Vector3 = function ( x, y, z ) {
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this.x = x || 0;
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this.y = y || 0;
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this.z = z || 0;
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};
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THREE.Vector3.prototype = {
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set: function ( x, y, z ) {
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this.x = x;
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this.y = y;
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this.z = z;
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},
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copy: function ( v ) {
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this.x = v.x;
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this.y = v.y;
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this.z = v.z;
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},
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add: function( v1, v2 ) {
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this.x = v1.x + v2.x;
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this.y = v1.y + v2.y;
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this.z = v1.z + v2.z;
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},
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addSelf: function ( v ) {
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this.x += v.x;
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this.y += v.y;
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this.z += v.z;
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},
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addScalar: function ( s ) {
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this.x += s;
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this.y += s;
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this.z += s;
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},
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sub: function( v1, v2 ) {
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this.x = v1.x - v2.x;
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this.y = v1.y - v2.y;
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this.z = v1.z - v2.z;
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},
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subSelf: function ( v ) {
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this.x -= v.x;
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this.y -= v.y;
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this.z -= v.z;
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},
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cross: function ( v1, v2 ) {
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this.x = v1.y * v2.z - v1.z * v2.y;
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this.y = v1.z * v2.x - v1.x * v2.z;
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this.z = v1.x * v2.y - v1.y * v2.x;
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},
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crossSelf: function ( v ) {
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var tx = this.x, ty = this.y, tz = this.z;
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this.x = ty * v.z - tz * v.y;
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this.y = tz * v.x - tx * v.z;
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this.z = tx * v.y - ty * v.x;
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},
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multiplySelf: function ( v ) {
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this.x *= v.x;
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this.y *= v.y;
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this.z *= v.z;
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},
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multiplyScalar: function ( s ) {
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this.x *= s;
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this.y *= s;
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this.z *= s;
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},
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dot: function ( v ) {
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return this.x * v.x + this.y * v.y + this.z * v.z;
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},
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distanceTo: function ( v ) {
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return Math.sqrt( this.distanceToSquared( v ) );
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},
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distanceToSquared: function ( v ) {
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var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
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return dx * dx + dy * dy + dz * dz;
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},
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length: function () {
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return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
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},
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lengthSq: function () {
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return this.x * this.x + this.y * this.y + this.z * this.z;
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},
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negate: function () {
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this.x = - this.x;
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this.y = - this.y;
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this.z = - this.z;
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},
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normalize: function () {
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if (this.length() > 0) {
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this.multiplyScalar( 1 / this.length() );
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} else {
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this.multiplyScalar( 0 );
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}
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},
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clone: function () {
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return new THREE.Vector3( this.x, this.y, this.z );
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},
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toString: function () {
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return 'THREE.Vector3 ( ' + this.x + ', ' + this.y + ', ' + this.z + ' )';
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}
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};
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