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three.js/examples/canvas_geometry_subdivison.html
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<!doctype html>
<html lang="en">
<head>
<title>three.js canvas - geometry - cube</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script src="../src/core/Geometry.js"></script>
<script src="../src/extras/geometries/CubeGeometry.js"></script>
<script src="../src/extras/geometries/CylinderGeometry.js"></script>
<script src="../src/extras/geometries/TorusGeometry.js"></script>
<script src="../src/extras/geometries/SubdivisionGeometry.js"></script>
<script src="fonts/helvetiker_regular.typeface.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var cube, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
// Create subdivision geometry
function createSubdivision(geometry, repeats) {
repeats = (repeats === undefined ) ? 1 : repeats;
var smooth = geometry;
while (repeats--) {
smooth = new THREE.SubdivisionGeometry(smooth);
}
return smooth;
}
// Create new object by parameters
var createSomething = function(klass, args) {
var F = function(klass, args) {
return klass.apply(this, args);
}
F.prototype = klass.prototype;
return new F(klass, args);
};
init();
animate();
var info;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the geometry ';
container.appendChild( info );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
camera.target.position.y = 150;
scene = new THREE.Scene();
// Cube
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
}
var createGeometry = function(i, subdivisions) {
var params = geometriesParams[i];
info.innerHTML = 'Drag to spin the geometry THREE.' + params.type
+ ' with ' + subdivisions + ' subdivisions'; //+ params.args;
geometry = createSomething(THREE[params.type], params.args);
geometry.mergeVertices();
smooth = createSubdivision(geometry, subdivisions);
return smooth;
};
var geometriesParams = [
{type: 'CubeGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
{type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI*2 ] },
{type: 'SphereGeometry', args: [ 200, 1, 1 ] },
{type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ] },
{type: 'TextGeometry', args: ['&', {
size: 200,
height: 50,
curveSegments: 1,
font: "helvetiker"
}]},
];
smooth = createGeometry(3, 2);
//geometry = new THREE.CubeGeometry( 200, 200, 200, 2, 2, 2, materials );
// make sure mergeVertices(); is run to fix quick duplicated vertices
// geometry.mergeVertices();
// smooth = createSubdivision(geometry, 2);
group = new THREE.Object3D();
group.position.y = 150;
scene.add( group );
// Debug new Points
// var PI2 = Math.PI * 2;
// var program = function ( context ) {
//
// context.beginPath();
// context.arc( 0, 0, 1, 0, PI2, true );
// context.closePath();
// context.fill();
//
// }
//
// for ( var i = 0; i < smooth.vertices.length; i++ ) {
//
// particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: program } ) );
// particle.position = smooth.vertices[i].position;
// var pos = smooth.vertices.position
// particle.scale.x = particle.scale.y = 5;
// group.add( particle );
// }
//Debug original points
// var drawText = function(i) {
//
// return function ( context ) {
//
// context.beginPath();
// context.scale(0.1,-0.1);
//
// context.fillText(i, 0,0);
//
// };
//
// }
// for ( var i = 0; i < geometry.vertices.length; i++ ) {
//
// particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: drawText(i) } ) );
// particle.position = smooth.vertices[i].position;
// var pos = geometry.vertices.position
// particle.scale.x = particle.scale.y = 30;
// group.add( particle );
// }
var meshmaterials = [
new THREE.MeshBasicMaterial( { color: 0x405040, wireframe:true, opacity:0.8 } )
];
// new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
// new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } )
// new THREE.MeshFaceMaterial()
// new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
// new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } );
cube = new THREE.Mesh( smooth, meshmaterials );
// cube.scale.x = 200;
// cube.scale.y = 200;
// cube.scale.z = 200;
cube.doubleSided = true;
cube.position.y = 150;
cube.overdraw = true;
scene.add( cube );
// Plane
plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
plane.rotation.x = - 90 * ( Math.PI / 180 );
plane.overdraw = true;
scene.add( plane );
renderer = new THREE.CanvasRenderer(); // WebGLRenderer CanvasRenderer
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
group.rotation.y = plane.rotation.z = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>