Files
three.js/examples/misc_materials_multimaterials.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

348 lines
10 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js misc - materials - multi-materials</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
</style>
</head>
<body>
<div id="d">
<h1>Multi-materials test</h1>
<span id="rcanvas" class="button inactive">2d canvas renderer</span>
<span id="rwebgl" class="button">WebGL renderer</span>
<br/>
<p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
<br/>
<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
<p>Canvas renderer is very slow on anything other than Chrome.
</div>
<pre id="log"></pre>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth/2;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = - 250;
var container;
var stats;
var camera;
var scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var directionalLight, pointLight;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var render_canvas = 1, render_gl = 1;
var has_gl = 0;
var bcanvas = document.getElementById( 'rcanvas' );
var bwebgl = document.getElementById( 'rwebgl' );
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
animate();
//render_canvas = !has_gl;
bwebgl.style.display = has_gl ? "inline" : "none";
bcanvas.className = render_canvas ? "button" : "button inactive";
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
camera.updateMatrix();
scene = new THREE.Scene();
// SPHERES
sphere = new THREE.Sphere( 100, 16, 8 );
for ( var i = 0; i < 10; i ++ ) {
//mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5 } ) ] );
//mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true, wireframeLinewidth: 1.5 } ) );
//mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true, wireframeLinewidth: 2.5 } ) );
mesh.position.x = 500 * ( Math.random() - 0.5 );
mesh.position.y = 500 * ( Math.random() - 0.5 );
mesh.position.z = 500 * ( Math.random() - 0.5 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
scene.addObject(mesh);
}
// LIGHTS
var ambient = new THREE.AmbientLight( 0x101010 );
scene.addLight( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.y = -70;
directionalLight.position.z = 100;
directionalLight.position.normalize();
scene.addLight( directionalLight );
pointLight = new THREE.PointLight( 0xffaa00 );
pointLight.position.x = 0;
pointLight.position.y = 0;
pointLight.position.z = 120;
//scene.addLight( pointLight );
mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
mesh.position = pointLight.position;
scene.addObject(mesh);
if ( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
}
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
has_gl = 1;
}
catch (e) {
}
}
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
//var loader = new THREE.BinaryLoader(),
var loader = new THREE.JSONLoader(),
callback = function( geometry ) { createScene( geometry) };
loader.load( { model: "obj/female02/Female02_slim.js", callback: callback } );
//loader.load( { model: "obj/female02/Female02_bin.js", callback: callback } );
}
function createScene( geometry ) {
// PROCEDURAL TEXTURES (decals)
var x1 = document.createElement( "canvas" );
var xc1 = x1.getContext("2d");
x1.width = x1.height = 256;
xc1.shadowBlur = 3;
xc1.shadowColor = "#000";
xc1.font = "7pt arial";
xc1.fillStyle = "hsla("+0+",90%,50%,1);"
xc1.fillText("Three", 57, 29);
xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
xc1.fillRect(40, 70, 60, 50);
for(var i=0;i<500;i++) {
xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
}
var x2 = document.createElement( "canvas" );
var xc2 = x2.getContext("2d");
x2.width = x2.height = 128;
xc2.fillStyle = "rgba(0,0,0,0.5)";
for(var i=0;i<14;i++) {
xc2.fillRect(0, 5+i*4, 54, 2);
xc2.fillRect(i*4, 5, 2, 54);
}
var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ) } );
var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ) } );
xm1.map.needsUpdate = true;
xm2.map.needsUpdate = true;
geometry.materials[0].push ( xm1 ); // goes to faces with material 0
geometry.materials[1].push ( xm2 ); // goes to faces with material 1
geometry.materials[4].push ( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity:0.5 } ) );
var materials = [ new THREE.MeshFaceMaterial() ];
// full-mesh wireframe overlay
//materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframeLinewidth: 1.5 } ) );
// full-mesh color overlay
//materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
zmesh = new THREE.Mesh( geometry, materials, 1 );
zmesh.position.x = -80;
zmesh.position.z = 50;
zmesh.position.y = FLOOR;
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.addObject(zmesh);
// PLANES with all materials from the model
createMaterialsPalette( geometry.materials, 100, 0 );
}
function createMaterialsPalette( materials, size, bottom ) {
for ( var i = 0; i < materials.length; i ++ ) {
// material
mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
mesh.position.y = FLOOR + size / 2 + bottom;
mesh.position.z = -100;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.addObject(mesh);
// number
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.shadowColor = "#000";
xc.shadowBlur = 7;
xc.fillStyle = "orange";
xc.font = "50pt arial bold";
xc.fillText(i, 10, 64);
var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
xm.map.needsUpdate = true;
mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
mesh.position.y = FLOOR + size / 2 + bottom;
mesh.position.z = - 99;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.addObject(mesh);
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.updateMatrix();
if ( render_canvas ) canvasRenderer.render( scene, camera );
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
}
function log(text) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
function toggleCanvas() {
render_canvas = !render_canvas;
bcanvas.className = render_canvas ? "button" : "button inactive";
render_gl = !render_canvas;
bwebgl.className = render_gl ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
function toggleWebGL() {
render_gl = !render_gl;
bwebgl.className = render_gl ? "button" : "button inactive";
render_canvas = !render_gl;
bcanvas.className = render_canvas ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
</script>
</body>
</html>