Files
three.js/examples/webgl_collisions_terrain.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

149 lines
3.3 KiB
HTML

<html>
<head>
<title>three.js webgl - intersection: ray with terrain mesh (through box)</title>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie { background-color: #ddd !important }
#info {
position: absolute;
top: 30px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
#options {
position: absolute;
top: 10px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
</style>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
var scene, camera, renderer, info, mouse2d, sun, loader, sphere, ray;
var theta = 0;
var radius = 250;
var speed = 0.0015;
var sphereSize = 4;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.getElementById("info");
camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 120;
mouse2d = new THREE.Vector3( 0, 0, 1 );
loader = new THREE.JSONLoader();
scene = new THREE.Scene();
ray = new THREE.Ray();
ray.origin.y = 10000;
ray.direction = new THREE.Vector3(0, -1, 0);
sphere = new THREE.Mesh( new THREE.Sphere( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
scene.addObject(sphere);
camera.target = sphere;
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
var ambientLight = new THREE.AmbientLight( 0x444444 );
scene.addLight( ambientLight );
sun = new THREE.DirectionalLight( 0xaaaaaa );
sun.position = new THREE.Vector3(-1,1, -1).normalize();
scene.addLight( sun );
loadCube();
container.onmousemove = onDocumentMouseMove;
animate();
}
function loadCube(p) {
var onGeometry = function( geometry ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xf3e4b8 } ) );
scene.addObject( mesh );
THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshColliderWBox(mesh) );
};
loader.load( { model: "obj/terrain.js", callback: onGeometry } );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
mouse2d.z = 1;
}
function animate() {
requestAnimationFrame( animate );
ray.origin.x = radius * Math.cos(theta);
ray.origin.z = radius * Math.sin(theta);
var c = THREE.Collisions.rayCastNearest(ray);
if(c) {
//info.innerHTML = "Found @ distance " + c.distance;
sphere.position = ray.origin.clone().subSelf( new THREE.Vector3(0, c.distance - sphereSize/2, 0) );
} else {
//info.innerHTML = "No intersection";
}
theta += speed;
renderer.render( scene, camera );
}
function vts(v) {
if(!v) return "undefined<br>";
else return v.x + " , " + v.y + " , " + v.z + "<br>";
}
</script>
</head>
<body onload="init();">
<div id="info"></div>
<div id="options"></div>
</body>
</html>