Logo
Explore Help
Sign In
home/three.js
Watch 2
Star 0
Fork 0
mirror of https://github.com/wahyd4/three.js.git synced 2026-08-23 03:45:56 +10:00
Code Issues Packages Projects Releases Wiki Activity
Files
967696257d4178990044f55f58167e77964a59b3
three.js/src
T
History
Mr.doob 967696257d WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D.
2011-05-18 02:12:28 +01:00
..
cameras
Fixes in handling of camera updates. Added few methods to Quaternion API.
2011-04-11 16:33:17 +02:00
core
Deleting middleman *Arrays if Object3D.dynamic == false.
2011-05-10 07:53:45 -07:00
extras
rayTriangle for Face4 type now really fixed ;)
2011-05-17 14:13:12 +02:00
lights
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
2011-04-13 12:14:52 +02:00
materials
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
objects
Updated Projector's Particle handling (it wasn't using hierarchy).
2011-04-21 10:42:30 +02:00
renderers
WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D.
2011-05-18 02:12:28 +01:00
scenes
Renamed Ray::intersectArray to Ray::intersectObjects.
2011-05-07 16:15:20 -07:00
Three.js
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
Powered by Gitea Version: 1.27.1 Page: 33ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API