Files
three.js/examples/webgl_collisions_primitives.html
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HTML

<html>
<head>
<title>Intersection: ray with sphere/AABB/plane</title>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie {
background-color: #ddd !important
}
#info {
position: absolute;
top: 30px;
left: 10px;
width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index: 100;
}
#options {
position: absolute;
top: 10px;
left: 10px;
width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index: 100;
}
</style>
<script type="text/javascript" src="../build/Three.js">
</script>
<script type="text/javascript" src="js/RequestAnimationFrame.js">
</script>
<script type="text/javascript">
var scene, camera, renderer, info, mouse2d, sun;
var theta = 0;
var camdist = 1500;
var geoms = [];
function init(){
container = document.createElement('div');
document.body.appendChild(container);
info = document.getElementById("info");
camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 10000);
mouse2d = new THREE.Vector3(0, 0, 1);
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
var ambientLight = new THREE.AmbientLight(0x606060);
scene.addLight(ambientLight);
sun = new THREE.DirectionalLight(0xffffff);
scene.addLight(sun);
//makeWall(480);
//makeWall(360);
makeWall(240);
makeWall(120);
makeWall(0);
makeWall(-120);
makeWall(-240);
//makeWall(-360);
//makeWall(-480);
plane = new THREE.Mesh(new Plane(30000, 30000, 10, 10), new THREE.MeshLambertMaterial({
color: 0x003300
}));
plane.position.y = -480;
plane.rotation.x = Math.PI / -2;
scene.addObject(plane);
geoms.push(plane);
var cplane = new THREE.PlaneCollider(plane.position, new THREE.Vector3(0, 1, 0));
cplane.mesh = plane;
THREE.Collisions.colliders.push(cplane);
container.onmousemove = onDocumentMouseMove;
animate();
}
function makeWall(z){
var mx = 120 * 2;
for (var i = -mx; i <= mx; i += 120) {
for (var j = -mx; j <= mx; j += 120) {
if (Math.random() > 0.5)
createCube(100, new THREE.Vector3(j, i, z));
else
createSphere(50, new THREE.Vector3(j, i, z));
}
}
}
function createCube(s, p){
var cube = new THREE.Mesh(new Cube(s, s, s, 1, 1, 1), new THREE.MeshLambertMaterial({
color: 0x003300
}));
cube.position = p;
scene.addObject(cube);
geoms.push(cube);
THREE.Collisions.colliders.push(THREE.CollisionUtils.MeshAABB(cube, p));
}
function createSphere(rad, p){
var sphere = new THREE.Mesh(new Sphere(rad, 10, 10), new THREE.MeshLambertMaterial({
color: 0x003300
}));
sphere.position = p;
scene.addObject(sphere);
geoms.push(sphere);
var sc = new THREE.SphereCollider(p, rad);
sc.mesh = sphere;
THREE.Collisions.colliders.push(sc);
}
function onDocumentMouseMove(event){
event.preventDefault();
mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
mouse2d.z = 1;
}
function animate(){
requestAnimationFrame(animate);
var r = new THREE.Ray();
r.origin = mouse2d.clone();
var matrix = camera.matrixWorld.clone();
matrix.multiplySelf(THREE.Matrix4.makeInvert(camera.projectionMatrix));
matrix.multiplyVector3(r.origin);
r.direction = r.origin.clone().subSelf(camera.position);
for (var i = 0; i < geoms.length; i++) {
geoms[i].materials[0].color = new THREE.Color(0x007700);
}
if (!document.getElementById("nearest").checked) {
// Raycast all
ts = new Date().getTime();
var cs = THREE.Collisions.rayCastAll(r);
tt = new Date().getTime() - ts;
if (cs.length > 0) {
info.innerHTML = cs.length + " colliders found in " + tt;
for (var i = 0; i < cs.length; i++) {
cs[i].mesh.materials[0].color = new THREE.Color(0xaa0000);
}
}
else {
info.innerHTML = "No intersection";
}
}
else {
// Raycast nearest
ts = new Date().getTime();
var c = THREE.Collisions.rayCastNearest(r);
tt = new Date().getTime() - ts;
if (c) {
info.innerHTML = "Found in " + tt + " @ distance " + c.distance;
c.mesh.materials[0].color = new THREE.Color(0xaa0000);
}
else {
info.innerHTML = "No intersection";
}
}
camera.position.x = camdist * Math.cos(theta);
camera.position.z = camdist * Math.sin(theta);
camera.position.y = camdist / 2 * Math.sin(theta * 2);
sun.position = camera.position.clone();
sun.position.normalize();
theta += 0.005;
renderer.render(scene, camera);
}
function vts(v){
if (!v)
return "undefined<br>";
else
return v.x + " , " + v.y + " , " + v.z + "<br>";
}
</script>
</head>
<body onload="init();">
<div id="info">
</div>
<div id="options">
<input type="checkbox" id="nearest" checked/> Nearest collider only
<br/>
</div>
</body>
</html>