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9902cbbf2dd235377e49d59fb99f701b6834fa86
three.js/examples/js
T
History
alteredq 89bddf3827 Moved "extras/MathUtils" to "core/Math" (thanks to @mrdoob).
2011-10-13 17:50:16 +02:00
..
gui
Brought back bloom.
2011-03-08 17:33:34 +01:00
postprocessing
Made FirstPersonControls work. Fixed more examples to work with the new camera system.
2011-10-04 21:10:20 +02:00
Car.js
Moved "extras/MathUtils" to "core/Math" (thanks to @mrdoob).
2011-10-13 17:50:16 +02:00
Detector.js
Detector.js message now pointing to get.webgl.org.
2011-07-03 18:15:27 +02:00
ImprovedNoise.js
Implemented gero3 Rectangle optimisations.
2010-12-10 11:04:51 +00:00
PRNG.js
Messing with a new terrain generator demo.
2010-12-29 03:22:30 +00:00
RequestAnimationFrame.js
REVISION ++
2011-03-22 18:58:06 +00:00
ShaderExtras.js
Added FXAA shader (thanks to @supereggbert) and SavePass.
2011-09-28 23:02:28 +02:00
ShaderSkin.js
Added physically based specular term to skin shader.
2011-09-08 02:18:50 +02:00
SimplexNoise.js
@zz85's SimplexNoise fixes.
2011-09-13 15:15:36 -07:00
Sparks.js
New Canvas & Particles Emitter Example
2011-08-29 00:54:28 +08:00
Stats.js
Ray now intersects with particles too. (thx @jaycrossler)
2011-05-28 23:34:59 +01:00
Tween.js
Added ImageUtils.getNormalMap.
2011-08-17 14:20:17 +02:00
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