Files
three.js/examples/webgl_panorama_equirectangular.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

167 lines
3.9 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - equirectangular panorama demo</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
font-weight: bold;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
var camera, scene, renderer;
var fov = 70,
texture_placeholder,
isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 0, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0;
init();
animate();
function init() {
var container, mesh;
container = document.getElementById( 'container' );
camera = new THREE.Camera( fov, window.innerWidth / window.innerHeight, 1, 1100 );
scene = new THREE.Scene();
mesh = new THREE.Mesh( new THREE.Sphere( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
mesh.scale.x = -1;
scene.addObject( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp( event ) {
isUserInteracting = false;
}
function onDocumentMouseWheel( event ) {
// WebKit
if ( event.wheelDeltaY ) {
fov -= event.wheelDeltaY * 0.05;
// Opera / Explorer 9
} else if ( event.wheelDelta ) {
fov -= event.wheelDelta * 0.05;
// Firefox
} else if ( event.detail ) {
fov += event.detail * 1.0;
}
camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
render();
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = ( 90 - lat ) * Math.PI / 180;
theta = lon * Math.PI / 180;
camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
camera.target.position.y = 500 * Math.cos( phi );
camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
/*
// distortion
camera.position.x = - camera.target.position.x;
camera.position.y = - camera.target.position.y;
camera.position.z = - camera.target.position.z;
*/
renderer.render( scene, camera );
}
</script>
</body>
</html>