Files
three.js/build
alteredq 370d20b407 Refactored normal map shader.
Doing normalization of normals / binormals / tangents in fragment shader instead of vertex shader. This seems to help with artefacts appearing in certain models with OpenGL rendering backend.

Also added modulating environment reflection by specular map.
2011-11-29 12:20:54 +01:00
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2011-11-29 12:20:54 +01:00
2011-11-29 12:20:54 +01:00