mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-10 13:35:56 +10:00
Changed WebGLRenderer to use 3x3 normal matrix. Limitations of WebGL lights: - currently handles only single one of each ambient/directional/point light - light intensity modifier not yet taken into account - only diffuse term (this applies also in CanvasRenderer)