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a318d875225b72823f07ad9fadc1b84e52a7bbc3
three.js
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src
T
History
alteredq
a318d87522
Added forgotten THREE namespace to SceneUtils.traverseHierarchy
2011-04-09 20:11:10 +02:00
..
animation
Merged morphing from empaempa.
2011-03-16 04:53:39 +01:00
cameras
Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing.
2011-03-29 20:23:55 +01:00
core
Added edges computation to OBJ converter.
2011-04-05 03:37:13 +02:00
extras
Added forgotten THREE namespace to SceneUtils.traverseHierarchy
2011-04-09 20:11:10 +02:00
lights
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
2011-04-06 12:17:42 +02:00
materials
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
objects
REVISION ++
2011-04-09 12:53:17 +01:00
renderers
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
scenes
Fixed bug in FogExp2.
2011-03-10 16:04:58 +01:00
Three.js
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00