mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 13:06:01 +10:00
117 lines
2.9 KiB
HTML
117 lines
2.9 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js - particles - random</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
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<style type="text/css">
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body {
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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a {
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color:#0078ff;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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var container, stats;
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var camera, scene, renderer, particle;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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setInterval( loop, 1000 / 60 );
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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for ( var i = 0; i < 1000; i++ ) {
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particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0x808008 + 0x808080, opacity: 1 } ) );
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particle.position.x = Math.random() * 2000 - 1000;
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particle.position.y = Math.random() * 2000 - 1000;
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particle.position.z = Math.random() * 2000 - 1000;
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particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
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scene.addObject( particle );
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}
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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}
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//
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function onDocumentMouseMove( event ) {
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mouseX = event.clientX - windowHalfX;
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mouseY = event.clientY - windowHalfY;
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}
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function onDocumentTouchStart( event ) {
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if ( event.touches.length == 1 ) {
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event.preventDefault();
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mouseX = event.touches[ 0 ].pageX - windowHalfX;
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mouseY = event.touches[ 0 ].pageY - windowHalfY;
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}
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}
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function onDocumentTouchMove( event ) {
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if ( event.touches.length == 1 ) {
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event.preventDefault();
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mouseX = event.touches[ 0 ].pageX - windowHalfX;
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mouseY = event.touches[ 0 ].pageY - windowHalfY;
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}
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}
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//
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function loop() {
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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