Files
three.js/src/scenes/Scene.js
T

128 lines
2.3 KiB
JavaScript

/**
* @author mr.doob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
*/
THREE.Scene = function () {
THREE.Object3D.call( this );
this.matrixAutoUpdate = false;
this.fog = null;
this.collisions = null;
this.objects = [];
this.lights = [];
this.sounds = [];
this.__objectsAdded = [];
this.__objectsRemoved = [];
};
THREE.Scene.prototype = new THREE.Object3D();
THREE.Scene.prototype.constructor = THREE.Scene;
THREE.Scene.prototype.supr = THREE.Object3D.prototype;
THREE.Scene.prototype.addChild = function( child ) {
this.supr.addChild.call( this, child );
this.addChildRecurse( child );
}
THREE.Scene.prototype.addChildRecurse = function( child ) {
if ( child instanceof THREE.Light ) {
if ( this.lights.indexOf( child ) === -1 ) {
this.lights.push( child );
}
} else if ( child instanceof THREE.Sound ) {
if ( this.sounds.indexOf( child ) === -1 ) {
this.sounds.push( child );
}
} else if ( !( child instanceof THREE.Camera || child instanceof THREE.Bone ) ) {
if ( this.objects.indexOf( child ) === -1 ) {
this.objects.push( child );
this.__objectsAdded.push( child );
}
}
for ( var c = 0; c < child.children.length; c++ ) {
this.addChildRecurse( child.children[ c ] );
}
}
THREE.Scene.prototype.removeChild = function( child ) {
this.supr.removeChild.call( this, child );
this.removeChildRecurse( child );
}
THREE.Scene.prototype.removeChildRecurse = function( child ) {
if ( child instanceof THREE.Light ) {
var i = this.lights.indexOf( child );
if ( i !== -1 ) {
this.lights.splice( i, 1 );
}
} else if ( child instanceof THREE.Sound ) {
var i = this.sounds.indexOf( child );
if( i !== -1 ) {
this.sounds.splice( i, 1 );
}
} else if ( !( child instanceof THREE.Camera ) ) {
var i = this.objects.indexOf( child );
if( i !== -1 ) {
this.objects.splice( i, 1 );
this.__objectsRemoved.push( child );
}
}
for ( var c = 0; c < child.children.length; c++ ) {
this.removeChildRecurse( child.children[ c ] );
}
}
THREE.Scene.prototype.addObject = THREE.Scene.prototype.addChild;
THREE.Scene.prototype.removeObject = THREE.Scene.prototype.removeChild;
THREE.Scene.prototype.addLight = THREE.Scene.prototype.addChild;
THREE.Scene.prototype.removeLight = THREE.Scene.prototype.removeChild;