Files
three.js/utils
alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes.
No need to stuff them in different bucket, line-specific stuff is anyway done in `renderBuffer` method.

This was prompted by starting with implementation of ParticleSystem. It would be unwieldy to handle three different buckets of objects / buffers.
2011-01-08 17:33:55 +01:00
..
2010-12-01 07:41:35 +00:00
2010-12-31 17:59:11 +00:00