Files
three.js/examples/misc_ubiquity_test.html
T
2011-04-10 23:47:43 +02:00

293 lines
13 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js misc - geometry - polyfield</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #ffffff;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<!--
<script type="text/javascript" src="../build/Three.js"></script>
-->
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Ray.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Object3D.js"></script>
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/core/Spline.js"></script>
<script type="text/javascript" src="../src/core/Edge.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/lights/LensFlare.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
<script type="text/javascript" src="../src/materials/Texture.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Bone.js"></script>
<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
<script type="text/javascript" src="../src/objects/Sound.js"></script>
<script type="text/javascript" src="../src/objects/LOD.js"></script>
<script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
<script type="text/javascript" src="../src/objects/Sprite.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
<script type="text/javascript" src="obj/Qrcode.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth / 3;
var SCREEN_HEIGHT = window.innerHeight;
var AMOUNT = 100;
var container, stats;
var camera, scene;
var canvasRenderer, svgRenderer, webglRenderer;
var mesh, qrcode;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
// camera.position.x = - 5000;
// camera.position.y = 50000;
camera.position.z = 500
scene = new THREE.Scene();
// QRCODE
qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.addObject( mesh );
// CUBES
var cube = new THREE.Cube( 100, 100, 100 );
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
mesh.position.x = 500;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.addObject( mesh );
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
mesh.position.x = 500;
mesh.position.y = 500;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.addObject( mesh );
// PLANE
mesh = new THREE.Mesh( new THREE.Plane( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
mesh.position.y = -500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.doubleSided = true;
scene.addObject( mesh );
// CYLINDER
mesh = new THREE.Mesh( new THREE.Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
mesh.position.x = -500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.addObject( mesh );
// POLYFIELD
var geometry = new THREE.Geometry();
for (var i = 0; i < 100; i ++) {
var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
v0.position.addSelf( v );
v1.position.addSelf( v );
v2.position.addSelf( v );
var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
geometry.faces.push( face );
}
geometry.computeFaceNormals();
geometry.computeCentroids();
mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, wireframe: true, wireframeLinewidth: 10 } ) ] );
mesh.doubleSided = true;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.addObject( mesh );
// LIGHTS
var ambient = new THREE.AmbientLight( 0x80ffff );
scene.addLight( ambient );
var directional = new THREE.DirectionalLight( 0xffff00 );
scene.addLight( directional );
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
svgRenderer = new THREE.SVGRenderer();
svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
svgRenderer.setQuality( 'low' );
container.appendChild( svgRenderer.domElement );
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
// webglRenderer.setFaceCulling( 0 );
container.appendChild( webglRenderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.updateMatrix();
mesh.rotation.y += 0.01;
mesh.updateMatrix();
/*
qrcode.rotation.x += 0.01;
qrcode.rotation.z += 0.02;
*/
canvasRenderer.render( scene, camera );
svgRenderer.render( scene, camera );
webglRenderer.render( scene, camera );
}
</script>
</body>
</html>