Files
three.js/examples/js/postprocessing/SepiaPass.js
T
2011-08-30 12:38:32 +02:00

45 lines
922 B
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.SepiaPass = function( amount ) {
var shader = THREE.ShaderUtils.lib[ "sepia" ];
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.uniforms[ "amount" ].value = ( amount !== undefined ) ? amount : 1.0;
this.material = new THREE.MeshShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
this.renderToScreen = false;
};
THREE.SepiaPass.prototype = {
render: function ( renderer, renderTarget, delta ) {
this.uniforms[ "tDiffuse" ].texture = renderTarget;
THREE.EffectComposer.quad.materials[ 0 ] = this.material;
if ( this.renderToScreen ) {
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
} else {
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
}
}
};