Files
three.js/utils
alteredq c421b2d791 Number of bones in skinning shader is now taken from SkinnedMesh.
If no object is passed to initMaterials (for example, if material is pre-built while loading, or shader program is intended for sharing), max limit of 50 bones is used (should be enough to leave space for other uniforms not to hit ANGLE limits).
2011-03-07 01:25:11 +01:00
..
2011-02-23 12:35:31 +00:00
2011-02-23 12:35:31 +00:00
2011-03-06 09:41:15 +00:00