Files
three.js/examples
alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example.
Changed WebGLRenderer to use 3x3 normal matrix.

Limitations of WebGL lights:

- currently handles only single one of each ambient/directional/point light
- light intensity modifier not yet taken into account
- only diffuse term (this applies also in CanvasRenderer)
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