Files
three.js/examples
alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer.
Testing on current examples didn't show any noticeable performance degradation when enabling / disabling culling for every object in every frame.

"FlipSided" property could be probably done in very similar way, just setting "gl.frontFace( gl.CCW )" or "gl.frontFace( gl.CW )"
2011-01-16 15:10:58 +01:00
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2011-01-05 16:50:05 -08:00
2010-12-24 21:24:58 +00:00
2011-01-04 08:05:28 +01:00
2010-12-31 17:59:11 +00:00