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three.js/src
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Mr.doob e8847848ad Merging with alteredq's branch.
2011-04-09 08:22:59 +01:00
..
animation
Merged morphing from empaempa.
2011-03-16 04:53:39 +01:00
cameras
Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing.
2011-03-29 20:23:55 +01:00
core
Added edges computation to OBJ converter.
2011-04-05 03:37:13 +02:00
extras
src/physics ⟶ src/extras/physics
2011-04-09 08:18:45 +01:00
lights
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
2011-04-06 12:17:42 +02:00
materials
Added .fog as parameter (to used for enabeling refreshing and setting of fog uniforms in MeshShaderMateiral)
2011-04-04 00:19:42 +02:00
objects
Optimized initalization of ShadowVolumes by using supplied edge information (if available)
2011-04-08 13:34:05 +02:00
renderers
Merging with alteredq's branch.
2011-04-09 08:22:59 +01:00
scenes
Fixed bug in FogExp2.
2011-03-10 16:04:58 +01:00
Three.js
- JSLinted
2010-06-19 18:13:00 +01:00
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