mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 21:15:56 +10:00
247 lines
9.8 KiB
HTML
247 lines
9.8 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js - materials</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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font-family: Monospace;
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background-color: #202020;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
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<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/core/Color.js"></script>
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<script type="text/javascript" src="../src/core/Vector2.js"></script>
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<script type="text/javascript" src="../src/core/Vector3.js"></script>
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<script type="text/javascript" src="../src/core/Vector4.js"></script>
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<script type="text/javascript" src="../src/core/Ray.js"></script>
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<script type="text/javascript" src="../src/core/Rectangle.js"></script>
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<script type="text/javascript" src="../src/core/Matrix3.js"></script>
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<script type="text/javascript" src="../src/core/Matrix4.js"></script>
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<script type="text/javascript" src="../src/core/Vertex.js"></script>
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<script type="text/javascript" src="../src/core/Face3.js"></script>
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<script type="text/javascript" src="../src/core/Face4.js"></script>
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<script type="text/javascript" src="../src/core/UV.js"></script>
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<script type="text/javascript" src="../src/core/Geometry.js"></script>
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<script type="text/javascript" src="../src/cameras/Camera.js"></script>
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<script type="text/javascript" src="../src/lights/Light.js"></script>
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<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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<script type="text/javascript" src="../src/lights/PointLight.js"></script>
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<script type="text/javascript" src="../src/objects/Object3D.js"></script>
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<script type="text/javascript" src="../src/objects/Mesh.js"></script>
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<script type="text/javascript" src="../src/objects/Particle.js"></script>
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<script type="text/javascript" src="../src/objects/Line.js"></script>
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<script type="text/javascript" src="../src/materials/Material.js"></script>
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<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
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<script type="text/javascript" src="../src/scenes/Scene.js"></script>
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<script type="text/javascript" src="../src/renderers/Projector.js"></script>
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<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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var container, stats;
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var camera, scene, renderer, objects;
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var particleLight, pointLight;
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init();
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setInterval( loop, 1000 / 60 );
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.y = 200;
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camera.position.z = 800;
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scene = new THREE.Scene();
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// Grid
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var geometry = new THREE.Geometry();
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geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
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geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
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var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
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for ( var i = 0; i <= 10; i ++ ) {
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var line = new THREE.Line( geometry, material );
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line.position.y = - 120;
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line.position.z = ( i * 100 ) - 500;
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scene.addObject( line );
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var line = new THREE.Line( geometry, material );
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line.position.x = ( i * 100 ) - 500;
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line.position.y = - 120;
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line.rotation.y = 90 * Math.PI / 180;
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scene.addObject( line );
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}
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// Spheres
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var geometry = new Sphere( 100, 14, 8, false );
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var materials = [];
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materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true } );
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//materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
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materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
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materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
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materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
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// materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
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materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
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materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } );
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materials.push( { material: new THREE.MeshLambertMaterial( { map: loadImage( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false } );
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for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
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var face = geometry.faces[ i ];
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if ( Math.random() > 0.7 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ].material ];
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}
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materials.push( { material: new THREE.MeshFaceMaterial(), overdraw: false, doubleSided: true } );
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objects = [];
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for ( var i = 0, l = materials.length; i < l; i ++ ) {
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var sphere = new THREE.Mesh( geometry, materials[ i ].material );
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sphere.overdraw = materials[ i ].overdraw;
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sphere.doubleSided = materials[ i ].doubleSided;
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sphere.position.x = ( i % 5 ) * 200 - 400;
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sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
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sphere.rotation.x = Math.random() * 200 - 100;
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sphere.rotation.y = Math.random() * 200 - 100;
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sphere.rotation.z = Math.random() * 200 - 100;
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objects.push( sphere );
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scene.addObject( sphere );
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}
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//particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xffffff } ) );
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//particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
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particleLight = new THREE.Mesh( new Sphere( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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scene.addObject( particleLight );
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// Lights
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scene.addLight( new THREE.AmbientLight( Math.random() * 0x202020 ) );
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var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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directionalLight.position.normalize();
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scene.addLight( directionalLight );
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pointLight = new THREE.PointLight( 0xffffff, 1 );
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scene.addLight( pointLight );
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renderer = new THREE.CanvasRenderer();
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// renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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var debugCanvas = document.createElement( 'canvas' );
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debugCanvas.width = 512;
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debugCanvas.height = 512;
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debugCanvas.style.position = 'absolute';
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debugCanvas.style.top = '0px';
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debugCanvas.style.left = '0px';
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container.appendChild( debugCanvas );
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debugContext = debugCanvas.getContext( '2d' );
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debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
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debugContext.strokeStyle = '#000000';
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild(stats.domElement);
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}
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function loadImage( path ) {
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var image = document.createElement( 'img' );
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var texture = new THREE.Texture( image, THREE.UVMapping )
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image.onload = function () { texture.loaded = true; };
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image.src = path;
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return texture;
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}
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//
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function loop() {
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var timer = new Date().getTime() * 0.0001;
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camera.position.x = Math.cos( timer ) * 1000;
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camera.position.z = Math.sin( timer ) * 1000;
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for ( var i = 0, l = objects.length; i < l; i++ ) {
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var object = objects[ i ];
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object.rotation.x += 0.01;
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object.rotation.y += 0.005;
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}
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particleLight.position.x = Math.sin( timer * 7 ) * 300;
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particleLight.position.y = Math.cos( timer * 5 ) * 400;
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particleLight.position.z = Math.cos( timer * 3 ) * 300;
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pointLight.position.x = particleLight.position.x;
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pointLight.position.y = particleLight.position.y;
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pointLight.position.z = particleLight.position.z;
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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