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d311d0e674fb3c279210b4477e72b45c4b7b4ecf
three.js/src
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Chris Killpack d311d0e674 Rename QuakeCamera to FPCamera.
Add QuakeCamera alias for backwards compatibility.
2011-06-28 21:49:33 -07:00
..
cameras
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
core
Merge remote-tracking branch 'rectalogic/euler'
2011-06-24 17:07:15 +02:00
extras
Rename QuakeCamera to FPCamera.
2011-06-28 21:49:33 -07:00
lights
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
2011-04-13 12:14:52 +02:00
materials
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
2011-06-17 11:56:32 +02:00
objects
Add optional scaleByViewport parameter to Sprite.js
2011-06-19 20:28:54 -07:00
renderers
Add optional scaleByViewport parameter to Sprite.js
2011-06-19 20:28:54 -07:00
scenes
Renamed Ray::intersectArray to Ray::intersectObjects.
2011-05-07 16:15:20 -07:00
Three.js
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
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