Files
three.js/examples/webgl_collisions_box.html
T
alteredq f221b853b7 Refactoring and optimizations in collision system and examples.
Mainly trying to avoid creation of new object per frame and also some variable names clarifications and whitespace cleanups.

Not finished yet.
2011-04-06 00:07:13 +02:00

166 lines
3.4 KiB
HTML

<html>
<head>
<title>three.js webgl - intersection: ray with box</title>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie { background-color: #ddd !important }
#info {
position: absolute;
top: 30px; left: 150px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
#options {
position: absolute;
top: 10px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
</style>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var scene, camera, renderer, info, mouse2d, sun, cube;
var bounce = 0;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.getElementById("info");
camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = -500;
mouse2d = new THREE.Vector3( 0, 0, 1 );
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
var ambientLight = new THREE.AmbientLight( 0x606060 );
scene.addLight( ambientLight );
sun = new THREE.DirectionalLight( 0xffffff );
sun.position = camera.position.clone();
scene.addLight( sun );
createCube( 200, new THREE.Vector3( 0,0,0 ) );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
container.onmousemove = onDocumentMouseMove;
animate();
}
function createCube( s, p ) {
cube = new THREE.Mesh (
new Cube( s,s,s, 1,1,1 ),
new THREE.MeshLambertMaterial( { color: 0x003300 })
);
cube.position = p;
scene.addObject( cube );
THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) );
};
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
mouse2d.z = 1;
};
function animate() {
requestAnimationFrame( animate );
var r = new THREE.Ray();
r.origin.copy( mouse2d );
var matrix = camera.matrixWorld.clone();
matrix.multiplySelf( THREE.Matrix4.makeInvert( camera.projectionMatrix ) );
matrix.multiplyVector3( r.origin );
r.direction = r.origin.clone().subSelf( camera.position );
info.innerHTML = "";
var c = THREE.Collisions.rayCastNearest( r );
if( c ) {
info.innerHTML += "Found @ distance " + c.distance.toFixed(2);
c.mesh.materials[ 0 ].color.setHex( 0xaa0000 );
} else {
info.innerHTML += "No intersection";
cube.materials[0].color.setHex( 0x003300 );
}
cube.rotation.x += 0.01;
cube.rotation.y += 0.02;
cube.position.x = Math.sin(bounce) * 100;
bounce += 0.01;
renderer.render( scene, camera );
stats.update();
};
function vts(v) {
if(!v) return "undefined<br>";
else return v.x + " , " + v.y + " , " + v.z + "<br>";
};
</script>
</head>
<body onload="init();">
<div id="info"></div>
<div id="options"></div>
</body>
</html>