Files
three.js/examples/webgl_collisions_terrain.html
T
alteredq 4470e0f619 Merged physics branch into master.
Also some whitespace and titles cleanup.
2011-04-05 16:10:23 +02:00

148 lines
3.3 KiB
HTML

<html>
<head>
<title>three.js webgl - intersection: ray with terrain mesh (through box)</title>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie { background-color: #ddd !important }
#info {
position: absolute;
top: 30px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
#options {
position: absolute;
top: 10px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
</style>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
var scene, camera, renderer, info, mouse2d, sun, loader, sphere, ray;
var theta = 0;
var radius = 250;
var speed = 0.0015;
var sphereSize = 4;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.getElementById("info");
camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 120;
mouse2d = new THREE.Vector3( 0, 0, 1 );
loader = new THREE.JSONLoader();
scene = new THREE.Scene();
ray = new THREE.Ray();
ray.origin.y = 10000;
ray.direction = new THREE.Vector3(0, -1, 0);
sphere = new THREE.Mesh( new Sphere( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
scene.addObject(sphere);
camera.target = sphere;
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
var ambientLight = new THREE.AmbientLight( 0x444444 );
scene.addLight( ambientLight );
sun = new THREE.DirectionalLight( 0xaaaaaa );
sun.position = new THREE.Vector3(-1,1, -1).normalize();
scene.addLight( sun );
loadCube();
container.onmousemove = onDocumentMouseMove;
animate();
}
function loadCube(p) {
var onGeometry = function( geometry ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xf3e4b8 } ) );
scene.addObject( mesh );
THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshColliderWBox(mesh) );
};
loader.load( { model: "obj/terrain.js", callback: onGeometry } );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
mouse2d.z = 1;
}
function animate() {
requestAnimationFrame( animate );
ray.origin.x = radius * Math.cos(theta);
ray.origin.z = radius * Math.sin(theta);
var c = THREE.Collisions.rayCastNearest(ray);
if(c) {
//info.innerHTML = "Found @ distance " + c.distance;
sphere.position = ray.origin.clone().subSelf( new THREE.Vector3(0, c.distance - sphereSize/2, 0) );
} else {
//info.innerHTML = "No intersection";
}
theta += speed;
renderer.render( scene, camera );
}
function vts(v) {
if(!v) return "undefined<br>";
else return v.x + " , " + v.y + " , " + v.z + "<br>";
}
</script>
</head>
<body onload="init();">
<div id="info"></div>
<div id="options"></div>
</body>
</html>