mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
174 lines
3.8 KiB
HTML
174 lines
3.8 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js webgl - path camera</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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color: #000;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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font-weight: bold;
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background-color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color:#000;
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a { color: red; }
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - path camera example</br>
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mouse look around
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</div>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript" src="js/Tween.js"></script>
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<script type="text/javascript">
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var statsEnabled = true;
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var container, stats;
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var camera, scene, renderer;
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var cross;
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init();
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function init() {
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// scene and camera
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
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var waypoints = [
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[ -500, 0, 0 ],
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[ 0, 200, 0 ],
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[ 500, 0, 0 ]
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];
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camera = new THREE.PathCamera( {
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fov: 40, aspect: window.innerWidth / window.innerHeight, near: 1, far: 1000,
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waypoints: waypoints, duration: 28,
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useConstantSpeed: true, resamplingCoef: 1,
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createDebugPath: true, createDebugDummy: true,
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lookSpeed: 0.0006, lookVertical: true, lookHorizontal: true,
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verticalAngleMap: { srcRange: [ 0.00, 6.28 ], dstRange: [ 1.1, 3.8 ] },
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horizontalAngleMap: { srcRange: [ 0.00, 6.28 ], dstRange: [ 0.3, Math.PI - 0.3 ] }
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} );
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camera.lon = 180;
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// world
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var cube = new THREE.CubeGeometry( 20, 60, 20 );
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cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
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cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
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cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
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cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
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var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
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for( var i = 0; i < 500; i++ ) {
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var mesh = new THREE.Mesh( cube, material );
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mesh.position.set(( Math.random() - 0.5 ) * 1000,
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( Math.random() - 0.5 ) * 1000,
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( Math.random() - 0.5 ) * 1000 );
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mesh.updateMatrix();
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mesh.matrixAutoUpdate = false;
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scene.addChild( mesh );
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}
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scene.addObject( camera.animationParent );
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// lights
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 1, 1, 1 );
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scene.addChild( light );
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light = new THREE.DirectionalLight( 0x002288 );
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light.position.set( -1, -1, -1 );
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scene.addChild( light );
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light = new THREE.AmbientLight( 0x222222 );
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scene.addChild( light );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setClearColorHex( 0xffffff, 1 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container = document.getElementById( 'container' );
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container.appendChild( renderer.domElement );
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if ( statsEnabled ) {
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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}
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setInterval( loop, 1000 / 60 );
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camera.animation.play( true, 0 );
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}
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function loop() {
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THREE.AnimationHandler.update( 1000/60 );
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/*
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cross.matrix.copy( camera.matrix );
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cross.matrix.n14 = 0;
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cross.matrix.n24 = 0;
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cross.matrix.n34 = -200;
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cross.matrixWorldNeedsUpdate = true;
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*/
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renderer.render( scene, camera );
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if ( statsEnabled ) stats.update();
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}
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</script>
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</body>
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</html>
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