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three.js/examples/misc_camera_path.html
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - path camera</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color:#000;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a { color: red; }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - path camera example</br>
mouse look around
</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript" src="js/Tween.js"></script>
<script type="text/javascript">
var statsEnabled = true;
var container, stats;
var camera, scene, renderer;
var cross;
init();
function init() {
// scene and camera
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
var waypoints = [
[ -500, 0, 0 ],
[ 0, 200, 0 ],
[ 500, 0, 0 ]
];
camera = new THREE.PathCamera( {
fov: 40, aspect: window.innerWidth / window.innerHeight, near: 1, far: 1000,
waypoints: waypoints, duration: 28,
useConstantSpeed: true, resamplingCoef: 1,
createDebugPath: true, createDebugDummy: true,
lookSpeed: 0.0006, lookVertical: true, lookHorizontal: true,
verticalAngleMap: { srcRange: [ 0.00, 6.28 ], dstRange: [ 1.1, 3.8 ] },
horizontalAngleMap: { srcRange: [ 0.00, 6.28 ], dstRange: [ 0.3, Math.PI - 0.3 ] }
} );
camera.lon = 180;
// world
var cube = new THREE.CubeGeometry( 20, 60, 20 );
cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
for( var i = 0; i < 500; i++ ) {
var mesh = new THREE.Mesh( cube, material );
mesh.position.set(( Math.random() - 0.5 ) * 1000,
( Math.random() - 0.5 ) * 1000,
( Math.random() - 0.5 ) * 1000 );
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.addChild( mesh );
}
scene.addObject( camera.animationParent );
// lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.addChild( light );
light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.addChild( light );
light = new THREE.AmbientLight( 0x222222 );
scene.addChild( light );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColorHex( 0xffffff, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
if ( statsEnabled ) {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
setInterval( loop, 1000 / 60 );
camera.animation.play( true, 0 );
}
function loop() {
THREE.AnimationHandler.update( 1000/60 );
/*
cross.matrix.copy( camera.matrix );
cross.matrix.n14 = 0;
cross.matrix.n24 = 0;
cross.matrix.n34 = -200;
cross.matrixWorldNeedsUpdate = true;
*/
renderer.render( scene, camera );
if ( statsEnabled ) stats.update();
}
</script>
</body>
</html>