Files
three.js/examples/particles/waves.html
T
2010-04-24 04:43:25 +01:00

127 lines
2.7 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - particles - waves</title>
<meta charset="utf-8">
<style type="text/css">
body
{
background-color: #000000;
margin: 0px;
overflow: hidden;
}
a
{
color:#0078ff;
}
</style>
</head>
<body>
<script type="text/javascript" src="http://github.com/mrdoob/three.js/raw/master/build/three.js"></script>
<script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var SEPARATION = 100;
var AMOUNTX = 50;
var AMOUNTY = 50;
var stats;
var container;
var particles, particle;
var count;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth >> 1;
var windowHalfY = window.innerHeight >> 1;
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
setInterval(loop, 1000 / 60);
function init()
{
container = document.createElement('div');
document.body.appendChild(container);
camera = new Camera(0, 0, 1000);
camera.focus = 200;
scene = new Scene();
renderer = new CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
particles = new Array();
var i = 0;
var material = new ColorMaterial(0xffffff, 1);
for (var ix = 0; ix < AMOUNTX; ix++)
{
for(var iy = 0; iy < AMOUNTY; iy++)
{
particle = particles[i++] = new Particle( material );
particle.size = 1;
particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
particle.updateMatrix();
scene.add( particle );
}
}
count = 0;
container.appendChild(renderer.viewport);
stats = new Stats();
container.appendChild( stats.getDisplayElement() );
}
function onDocumentMouseMove(event)
{
mouseX = (event.clientX - windowHalfX);
mouseY = (event.clientY - windowHalfY);
}
function loop()
{
camera.x += (mouseX - camera.x) * .05;
camera.y += (-mouseY - camera.y) * .05;
camera.updateMatrix();
var i = 0;
for (var ix = 0; ix < AMOUNTX; ix++)
{
for(var iy = 0; iy < AMOUNTY; iy++)
{
particle = particles[i++];
particle.size = (Math.sin((ix + count) * .3) + 1) * 2 + (Math.sin((iy + count) * .5) + 1) * 2;
particle.position.y = (Math.sin((ix + count) * .3) * 50) + (Math.sin((iy + count) * .5) * 50);
}
}
renderer.render(scene, camera);
stats.update();
count += 0.1;
}
</script>
</body>
</html>