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three.js/examples/webgl_collisions_terrain.html
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HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - intersection: ray with terrain mesh (through box)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie { background-color: #ddd !important }
#info {
position: absolute;
top: 30px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
#options {
position: absolute;
top: 10px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
</style>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script>
var camera, scene, renderer,
info, mouse2d, sun, loader, sphere, ray;
var theta = 0, radius = 250, speed = 0.002, sphereSize = 4;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.getElementById("info");
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 120;
mouse2d = new THREE.Vector3( 0, 0, 1 );
loader = new THREE.JSONLoader();
scene = new THREE.Scene();
ray = new THREE.Ray();
ray.origin.y = 10000;
ray.direction = new THREE.Vector3(0, -1, 0);
sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
scene.add(sphere);
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
var ambientLight = new THREE.AmbientLight( 0x444444 );
scene.add( ambientLight );
sun = new THREE.DirectionalLight( 0xaaaaaa );
sun.position = new THREE.Vector3(-1,1, -1).normalize();
scene.add( sun );
loadCube();
container.onmousemove = onDocumentMouseMove;
animate();
}
function loadCube(p) {
loader.load( "obj/terrain.js", function( geometry ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xf3e4b8 } ) );
scene.add( mesh );
THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshColliderWBox( mesh ) );
} );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
mouse2d.z = 1;
}
function animate() {
requestAnimationFrame( animate );
ray.origin.x = radius * Math.cos(theta);
ray.origin.z = radius * Math.sin(theta);
var c = THREE.Collisions.rayCastNearest(ray);
if(c) {
//info.innerHTML = "Found @ distance " + c.distance;
sphere.position = ray.origin.clone().subSelf( new THREE.Vector3(0, c.distance - sphereSize/2, 0) );
} else {
//info.innerHTML = "No intersection";
}
theta += speed;
camera.lookAt( sphere.position );
renderer.render( scene, camera );
}
function vts(v) {
if(!v) return "undefined<br>";
else return v.x + " , " + v.y + " , " + v.z + "<br>";
}
</script>
</head>
<body onload="init();">
<div id="info"></div>
<div id="options"></div>
</body>
</html>