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* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
37 lines
1.1 KiB
JavaScript
37 lines
1.1 KiB
JavaScript
/**
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* @author mr.doob / http://mrdoob.com/
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*/
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THREE.Object3D = function ( material ) {
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this.position = new THREE.Vector3();
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this.rotation = new THREE.Vector3();
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this.scale = new THREE.Vector3( 1, 1, 1 );
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this.matrix = new THREE.Matrix4();
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this.matrixTranslation = new THREE.Matrix4();
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this.matrixRotation = new THREE.Matrix4();
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this.matrixScale = new THREE.Matrix4();
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this.screen = new THREE.Vector3();
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this.autoUpdateMatrix = true;
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this.updateMatrix = function () {
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this.matrixPosition = THREE.Matrix4.translationMatrix( this.position.x, this.position.y, this.position.z );
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this.matrixRotation = THREE.Matrix4.rotationXMatrix( this.rotation.x );
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this.matrixRotation.multiplySelf( THREE.Matrix4.rotationYMatrix( this.rotation.y ) );
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this.matrixRotation.multiplySelf( THREE.Matrix4.rotationZMatrix( this.rotation.z ) );
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this.matrixScale = THREE.Matrix4.scaleMatrix( this.scale.x, this.scale.y, this.scale.z );
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this.matrix.copy( this.matrixPosition );
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this.matrix.multiplySelf( this.matrixRotation );
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this.matrix.multiplySelf( this.matrixScale );
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};
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};
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