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dad4b7efa6c6b3635a38e01461669c7811545212
three.js/src
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Mr.doob dad4b7efa6 Missed important fix on r39 log.
2011-04-10 08:58:15 +01:00
..
animation
Merged morphing from empaempa.
2011-03-16 04:53:39 +01:00
cameras
Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing.
2011-03-29 20:23:55 +01:00
core
Missed important fix on r39 log.
2011-04-10 08:58:15 +01:00
extras
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
lights
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
2011-04-06 12:17:42 +02:00
materials
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
objects
REVISION ++
2011-04-09 12:53:17 +01:00
renderers
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
scenes
Fixed bug in FogExp2.
2011-03-10 16:04:58 +01:00
Three.js
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
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