Files
three.js/utils
alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer.
Limitations:

 - Chrome can handle up to 5 lights in total (directional + point)
 - Firefox seems to handle up to 29 lights

These number are GPU specific (mine is ATI Mobility Radeon 3650).

This turned out to be quite tricky. The number of varying vectors in shaders is limited. Additionally Chrome and Firefox have different limitations (at least on Windows, probably due to Chrome using ANGLE as rendering backend).

Hence WebGLRenderer has hardcoded limit of maximum 5 lights.

WebGLRenderer constructor now takes (optional) scene argument, so that numbers and types of lights present in the scene can be used to generate minimal possible shader.

If no scene is passed, shader allowing 1 directional + 4 point lights will be generated.
2010-10-31 00:45:04 +02:00
..
2010-09-17 02:52:29 +01:00