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* Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial * Added MeshFaceMaterial ( it uses the face.material for that pass ) * CanvasRenderer and SVGRenderer per face material logic changed. * SVGRenderer supports particles again. * WebGLRenderer currently broken :/ * Code clean up
14 lines
165 B
JavaScript
14 lines
165 B
JavaScript
/**
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* @author mr.doob / http://mrdoob.com/
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*/
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THREE.MeshFaceMaterial = function () {
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this.toString = function () {
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return 'THREE.MeshFaceMaterial';
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};
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};
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