Files
three.js/index.html
T
Mikael Emtinger 5c4131d366 Matrix4.lookAt:
- Changed so it sets an ordinary matrix. Also removed inversion of position, which broke A LOT of the examples.

WebGLRenderer:
- Using camera.matrixWorldInverse instead of camera.matrixWorld
- Changed frustum check to camera.frustumContains( object );
- Moved cameraInverse * matrixWorld to vertex shader (needs testing!) (note: normals not fixed yet!)

Object3D.addChild:
- Recurses up through hierarchy until reaches scene and adds itself to scene.objects/sounds/lights

Camera:
- Changed inverseMatrix -> matrixWorldInverse
2011-02-28 13:12:35 +01:00

247 lines
7.8 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - webgl</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="src/Three.js"></script>
<script type="text/javascript" src="src/core/Color.js"></script>
<script type="text/javascript" src="src/core/Vector2.js"></script>
<script type="text/javascript" src="src/core/Vector3.js"></script>
<script type="text/javascript" src="src/core/Vector4.js"></script>
<script type="text/javascript" src="src/core/Ray.js"></script>
<script type="text/javascript" src="src/core/Rectangle.js"></script>
<script type="text/javascript" src="src/core/Matrix3.js"></script>
<script type="text/javascript" src="src/core/Matrix4.js"></script>
<script type="text/javascript" src="src/core/Vertex.js"></script>
<script type="text/javascript" src="src/core/Face3.js"></script>
<script type="text/javascript" src="src/core/Face4.js"></script>
<script type="text/javascript" src="src/core/UV.js"></script>
<script type="text/javascript" src="src/core/Geometry.js"></script>
<script type="text/javascript" src="src/core/Quaternion.js"></script>
<script type="text/javascript" src="src/core/Object3D.js"></script>
<script type="text/javascript" src="src/objects/Particle.js"></script>
<script type="text/javascript" src="src/objects/Line.js"></script>
<script type="text/javascript" src="src/objects/Mesh.js"></script>
<script type="text/javascript" src="src/objects/Sound.js"></script>
<script type="text/javascript" src="src/objects/Bone.js"></script>
<script type="text/javascript" src="src/cameras/Camera.js"></script>
<script type="text/javascript" src="src/lights/Light.js"></script>
<script type="text/javascript" src="src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="src/lights/PointLight.js"></script>
<script type="text/javascript" src="src/materials/Mappings.js"></script>
<script type="text/javascript" src="src/materials/Material.js"></script>
<script type="text/javascript" src="src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshLambertMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshDepthMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshNormalMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="src/materials/MeshShaderMaterial.js"></script>
<script type="text/javascript" src="src/materials/ParticleBasicMaterial.js"></script>
<script type="text/javascript" src="src/materials/ParticleCircleMaterial.js"></script>
<script type="text/javascript" src="src/materials/ParticleDOMMaterial.js"></script>
<script type="text/javascript" src="src/materials/Texture.js"></script>
<script type="text/javascript" src="src/materials/RenderTarget.js"></script>
<script type="text/javascript" src="src/materials/Uniforms.js"></script>
<script type="text/javascript" src="src/scenes/Scene.js"></script>
<script type="text/javascript" src="src/scenes/Fog.js"></script>
<script type="text/javascript" src="src/scenes/FogExp2.js"></script>
<script type="text/javascript" src="src/renderers/Projector.js"></script>
<script type="text/javascript" src="src/renderers/DOMRenderer.js"></script>
<script type="text/javascript" src="src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="src/renderers/WebGLRenderer2.js"></script>
<script type="text/javascript" src="src/renderers/renderables/RenderableObject.js"></script>
<script type="text/javascript" src="src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="src/extras/primitives/Cube.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, renderer;
var geometry, objects;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
setInterval( loop, 1000 / 60 );
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 500;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
var geometry = new Cube( 100, 100, 100 );
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 1000;
scene.addObject( mesh );
objects = [];
objects.push( mesh );
var amount = 200, child, object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.x = 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.x = - 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.y = - 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.y = 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.z = - 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.z = 100;
object.addChild( child );
object = child;
objects.push( child );
}
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
function loop() {
var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
for ( var i = 0, l = objects.length; i < l; i ++ ) {
objects[ i ].rotation.x = rx;
objects[ i ].rotation.y = ry;
objects[ i ].rotation.z = rz;
}
renderer.render( scene, camera );
}
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>