mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 13:06:01 +10:00
178 lines
4.6 KiB
HTML
178 lines
4.6 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js - geometry - cube</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
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<style type="text/css">
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="geometry/primitives/Cube.js"></script>
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<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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<script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/Stats.js"></script>
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<script type="text/javascript">
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var container;
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var stats;
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var camera;
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var scene;
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var renderer;
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var cube, plane;
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var targetRotation = 0;
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var targetRotationOnMouseDown = 0;
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var mouseX = 0;
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var mouseXOnMouseDown = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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setInterval(loop, 1000/60);
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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var info = document.createElement('div');
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = 'Drag to spin the cube';
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container.appendChild(info);
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camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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camera.position.y = 150;
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camera.position.z = 500;
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camera.target.position.y = 150;
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scene = new THREE.Scene();
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// Cube
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geometry = new Cube( 200, 200, 200 );
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for (var i = 0; i < geometry.faces.length; i++) {
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geometry.faces[i].color.setRGBA( Math.random() * 0.5, Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
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}
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cube = new THREE.Mesh(geometry, new THREE.MeshFaceColorFillMaterial() );
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cube.position.y = 150;
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scene.addObject(cube);
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// Plane
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plane = new THREE.Mesh( new Plane( 200, 200, 4, 4 ), new THREE.MeshColorFillMaterial( 0xe0e0e0 ) );
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plane.rotation.x = -90 * ( Math.PI / 180 );
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scene.addObject(plane);
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renderer = new THREE.CanvasRenderer();
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renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
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container.appendChild(renderer.domElement);
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild(stats.domElement);
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document.addEventListener('mousedown', onDocumentMouseDown, false);
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document.addEventListener('touchstart', onDocumentTouchStart, false);
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document.addEventListener('touchmove', onDocumentTouchMove, false);
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}
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//
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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document.addEventListener('mouseup', onDocumentMouseUp, false);
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document.addEventListener('mouseout', onDocumentMouseOut, false);
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mouseXOnMouseDown = event.clientX - windowHalfX;
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targetRotationOnMouseDown = targetRotation;
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}
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function onDocumentMouseMove( event ) {
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mouseX = event.clientX - windowHalfX;
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targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
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}
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function onDocumentMouseUp( event ) {
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document.removeEventListener('mousemove', onDocumentMouseMove, false);
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document.removeEventListener('mouseup', onDocumentMouseUp, false);
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document.removeEventListener('mouseout', onDocumentMouseOut, false);
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}
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function onDocumentMouseOut( event ) {
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document.removeEventListener('mousemove', onDocumentMouseMove, false);
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document.removeEventListener('mouseup', onDocumentMouseUp, false);
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document.removeEventListener('mouseout', onDocumentMouseOut, false);
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}
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function onDocumentTouchStart( event ) {
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if(event.touches.length == 1) {
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event.preventDefault();
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mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
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targetRotationOnMouseDown = targetRotation;
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}
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}
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function onDocumentTouchMove( event ) {
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if(event.touches.length == 1) {
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event.preventDefault();
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mouseX = event.touches[0].pageX - windowHalfX;
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targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
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}
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}
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//
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function loop() {
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plane.rotation.z = cube.rotation.y += (targetRotation - cube.rotation.y) * 0.05;
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renderer.render(scene, camera);
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stats.update();
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}
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</script>
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</body>
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</html>
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