Files
three.js/examples/canvas_performance.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

139 lines
3.2 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js canvas - performance</title>
<meta charset="utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, renderer;
var sphere, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
camera.position.y = 1000;
camera.position.z = 1000;
scene = new THREE.Scene();
// Grid
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
for ( var i = 0; i <= 10; i ++ ) {
var line = new THREE.Line( geometry, material );
line.position.z = ( i * 100 ) - 500;
scene.addObject( line );
var line = new THREE.Line( geometry, material );
line.position.x = ( i * 100 ) - 500;
line.rotation.y = 90 * Math.PI / 180;
scene.addObject( line );
}
// Spheres
geometry = new THREE.Sphere( 100, 26, 18 );
material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
for ( var i = 0; i < 20; i ++ ) {
sphere = new THREE.Mesh( geometry, material );
sphere.overdraw = true;
sphere.position.x = ( i % 5 ) * 200 - 400;
sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
scene.addObject( sphere );
}
// Lights
var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
scene.addLight( ambientLight );
var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
directionalLight.position.x = 0;
directionalLight.position.y = 1;
directionalLight.position.z = 0;
scene.addLight( directionalLight );
var pointLight = new THREE.PointLight( 0xff0000, 1, 500 );
scene.addLight( pointLight );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>