Files
three.js/build
alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor.
This is a workaround for Chrome ANGLE antialiasing issue manifested in geometry_terrain_fog demo:

http://twitpic.com/3iftyh

Problem happens in Chrome ANGLE when geometry is rendered with the same color as canvas background - then instead of expected nothing to be seen, there is a faint white outline at geometry borders.

This issue is not specific to fog, even just rendering geometry with MeshBasicMaterial having the same color as background produces the same outline.

TODO: create isolated test case and file ANGLE / Chromium bug.
2010-12-23 22:23:56 +01:00
..