Files
three.js/examples/webgl_particles_billboards.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

181 lines
4.2 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - particles - billboards</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
text-align:center;
}
a {
color:#0078ff;
}
#info {
color:#fff;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
z-index:100;
}
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards example
</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, particles, geometry, material, i, h, color, sprite, size, x, y, z;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 55, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.z = 1000;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
geometry = new THREE.Geometry();
sprite = THREE.ImageUtils.loadTexture( "textures/sprites/circle.png" );
for ( i = 0; i < 10000; i++ ) {
x = 2000 * Math.random() - 1000;
y = 2000 * Math.random() - 1000;
z = 2000 * Math.random() - 1000;
vector = new THREE.Vector3( x, y, z );
geometry.vertices.push( new THREE.Vertex( vector ) );
}
material = new THREE.ParticleBasicMaterial( { size: 35, sizeAttenuation: false, map: sprite } );
material.color.setHSV( 1.0, 0.2, 0.8 );
particles = new THREE.ParticleSystem( geometry, material );
particles.sortParticles = true;
particles.updateMatrix();
scene.addObject( particles );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.x = 0;
light.position.y = 0;
light.position.z = 1;
scene.addLight( light );
renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var time = new Date().getTime() * 0.00005;
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
/*
for( i = 0; i < scene.objects.length; i++ ) {
scene.objects[i].rotation.y = 5*time * ( i < 4 ? i+1 : - (i+1) );
}
*/
h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
material.color.setHSV( h, 0.75, 0.8 );
renderer.render( scene, camera );
}
</script>
</body>
</html>