mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
186 lines
5.7 KiB
HTML
186 lines
5.7 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js canvas - combo camera - orthographic + perspective</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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color: purple;
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}
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a {
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color: red;
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}
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</style>
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</head>
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<body>
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<script src="../build/Three.js"></script>
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<script src="../src/extras/cameras/CombinedCamera.js"></script>
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<script src="js/RequestAnimationFrame.js"></script>
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<script src="js/Stats.js"></script>
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<script>
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var container, stats;
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var camera, scene, renderer;
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init();
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animate();
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function setFov(fov) {
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camera.setFov(fov);
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document.getElementById('fov').innerHTML = 'FOV '+ fov.toFixed(2) +'°' ;
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}
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function setLens(lens) {
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// try adding a tween effect while changing focal length, and it'd be even cooler!
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var fov = camera.setLens(lens);
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document.getElementById('fov').innerHTML = 'Converted ' + lens + 'mm lens to FOV '+ fov.toFixed(2) +'°' ;
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}
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function setOrthographic() {
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camera.toOrthographic();
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document.getElementById('fov').innerHTML = 'Orthographic mode' ;
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}
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function setPerspective() {
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camera.toPerspective();
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document.getElementById('fov').innerHTML = 'Perspective mode' ;
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}
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var info = document.createElement( 'div' );
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - Combo Camera' +
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'<br/>View: <a href="#" onclick="setOrthographic();return false;"> Orthographic</a> | <a href="#" onclick="setPerspective();return false;">Perspective</a>' +
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'<br/>Lens: <a href="#" onclick="setLens(12);return false;">12mm</a> | <a href="#" onclick="setLens(16);return false;">16mm</a> | <a href="#" onclick="setLens(24);return false;">24mm</a> | ' +
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'<a href="#" onclick="setLens(35);return false;">35mm</a> | <a href="#" onclick="setLens(50);return false;">50mm</a> | <a href="#" onclick="setLens(60);return false;">60mm</a> |' +
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' <a href="#" onclick="setLens(85);return false;">85mm</a> | <a href="#" onclick="setLens(105);return false;">105mm</a>' +
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'<br/>Fov: <a href="#" onclick="setFov(30);return false;">30°</a> | <a href="#" onclick="setFov(50);return false;">50°</a> | <a href="#" onclick="setFov(70);return false;">70°</a> | <a href="#" onclick="setFov(100);return false;">100°</a> <br/><div id="fov"/>';
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container.appendChild( info );
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camera = new THREE.CombinedCamera( window.innerWidth, window.innerHeight, 70, 1, 1000, -1000, 1000, 1000 );
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camera.position.x = 200;
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camera.position.y = 100;
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camera.position.z = 200;
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scene = new THREE.Scene();
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// Grid
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var geometry = new THREE.Geometry();
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geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
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geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
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for ( var i = 0; i <= 20; i ++ ) {
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var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
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line.position.z = ( i * 50 ) - 500;
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scene.add( line );
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var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
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line.position.x = ( i * 50 ) - 500;
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line.rotation.y = 90 * Math.PI / 180;
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scene.add( line );
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}
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// Cubes
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var geometry = new THREE.CubeGeometry( 50, 50, 50 );
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var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
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for ( var i = 0; i < 100; i ++ ) {
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var cube = new THREE.Mesh( geometry, material );
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cube.overdraw = true;
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cube.scale.y = Math.floor( Math.random() * 2 + 1 );
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cube.position.x = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
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cube.position.y = ( cube.scale.y * 50 ) / 2;
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cube.position.z = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
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scene.add(cube);
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}
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// Lights
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var ambientLight = new THREE.AmbientLight( Math.random() * 0x10 );
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scene.add( ambientLight );
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var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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directionalLight.position.normalize();
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scene.add( directionalLight );
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var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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directionalLight.position.normalize();
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scene.add( directionalLight );
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var timer = new Date().getTime() * 0.0001;
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camera.position.x = Math.cos( timer ) * 200;
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camera.position.z = Math.sin( timer ) * 200;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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