mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
650 lines
24 KiB
HTML
650 lines
24 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - physically based shading</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #222;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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font-weight: bold;
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background-color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color:#000;
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position: relative;
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margin: 0 auto -2.1em;
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top: 0px;
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width: 550px;
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padding: 5px;
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z-index:100;
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}
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a { color: skyblue; }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl physically based shading testbed
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</div>
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<!--
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<script src="../build/Three.js"></script>
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-->
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<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/core/Color.js"></script>
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<script type="text/javascript" src="../src/core/Clock.js"></script>
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<script type="text/javascript" src="../src/core/Vector2.js"></script>
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<script type="text/javascript" src="../src/core/Vector3.js"></script>
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<script type="text/javascript" src="../src/core/Vector4.js"></script>
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<script type="text/javascript" src="../src/core/Ray.js"></script>
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<script type="text/javascript" src="../src/core/Rectangle.js"></script>
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<script type="text/javascript" src="../src/core/Math.js"></script>
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<script type="text/javascript" src="../src/core/Face3.js"></script>
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<script type="text/javascript" src="../src/core/Face4.js"></script>
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<script type="text/javascript" src="../src/core/UV.js"></script>
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<script type="text/javascript" src="../src/core/Geometry.js"></script>
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<script type="text/javascript" src="../src/core/Spline.js"></script>
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<script type="text/javascript" src="../src/core/Edge.js"></script>
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<script type="text/javascript" src="../src/cameras/Camera.js"></script>
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<script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
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<script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
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<script type="text/javascript" src="../src/lights/Light.js"></script>
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<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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<script type="text/javascript" src="../src/lights/PointLight.js"></script>
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<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
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<script type="text/javascript" src="../src/materials/Material.js"></script>
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<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/textures/Texture.js"></script>
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<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
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<script type="text/javascript" src="../src/objects/Particle.js"></script>
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<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
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<script type="text/javascript" src="../src/objects/Line.js"></script>
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<script type="text/javascript" src="../src/objects/Mesh.js"></script>
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<script type="text/javascript" src="../src/objects/Bone.js"></script>
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<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
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<script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
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<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
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<script type="text/javascript" src="../src/objects/LOD.js"></script>
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<script type="text/javascript" src="../src/objects/Sprite.js"></script>
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<script type="text/javascript" src="../src/scenes/Scene.js"></script>
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<script type="text/javascript" src="../src/scenes/Fog.js"></script>
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<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
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<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
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<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
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<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
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<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
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<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
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<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
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<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
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<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
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<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
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<script type="text/javascript" src="../src/extras/core/Path.js"></script>
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<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
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<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
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<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
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<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
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<script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
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<script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
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<script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
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<script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
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<script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
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<script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
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<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
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<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
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<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
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<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
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<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
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<script src="js/ShaderExtras.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/BloomPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/postprocessing/SavePass.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/RequestAnimationFrame.js"></script>
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<script src="js/Stats.js"></script>
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<script src="js/Tween.js"></script>
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<script>
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var MARGIN = 0;
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
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var FAR = 10000;
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var DAY = 0;
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var container, stats;
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var camera, scene, renderer;
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var mesh, geometry;
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var sunLight, pointLight, ambientLight;
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var morph;
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var composer, effectFXAA, hblur, vblur;
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var parameters, tweenDirection, tweenDay, tweenNight;
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var clock = new THREE.Clock();
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 2, FAR );
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camera.position.set( 500, 400, 1200 );
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controls = new THREE.TrackballControls( camera );
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controls.target.set( 0, 120, 0 );
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controls.rotateSpeed = 1.0;
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controls.zoomSpeed = 1.2;
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controls.panSpeed = 0.8;
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controls.noZoom = false;
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controls.noPan = false;
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controls.staticMoving = true;
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controls.dynamicDampingFactor = 0.15;
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controls.keys = [ 65, 83, 68 ];
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// CUBE CAMERA
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cubeCamera = new THREE.CubeCamera( 1, FAR, 0, 128 );
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var cubeTarget = cubeCamera.renderTarget;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x00aaff, 1000, FAR );
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if ( DAY )
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scene.fog.color.setHSV( 0.13, 0.25, 0.99 );
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else
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scene.fog.color.setHSV( 0.13, 0.25, 0.1 );
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// TEXTURES
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var x = document.createElement( "canvas" );
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var xc = x.getContext("2d");
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x.width = x.height = 128;
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xc.fillStyle = "#fff";
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xc.fillRect(0, 0, 128, 128);
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xc.fillStyle = "#000";
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xc.fillRect(0, 0, 64, 64);
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xc.fillStyle = "#999";
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xc.fillRect(32, 32, 32, 32);
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xc.fillStyle = "#000";
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xc.fillRect(64, 64, 64, 64);
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xc.fillStyle = "#555";
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xc.fillRect(96, 96, 32, 32);
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var texturePattern = new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping );
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texturePattern.needsUpdate = true;
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texturePattern.repeat.set( 1000, 1000 );
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var textureSquares = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
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textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
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textureSquares.magFilter = THREE.NearestFilter;
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textureSquares.repeat.set( 50, 50 );
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var textureNoiseColor = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
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textureNoiseColor.repeat.set( 1, 1 );
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textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
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var textureLava = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
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textureLava.repeat.set( 6, 2 );
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textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
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//
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var path = "textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'py' + format, path + 'ny' + format,
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path + 'pz' + format, path + 'nz' + format
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];
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var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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// GROUND
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var groundMaterial = new THREE.MeshPhongMaterial( { shininess: 80, ambient: 0x444444, color: 0xffffff, specular: 0xffffff, map: textureSquares } );
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//groundMaterial.color.setHSV( 0.1, 0.1, 0.99 );
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var planeGeometry = new THREE.PlaneGeometry( 100, 100 );
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var ground = new THREE.Mesh( planeGeometry, groundMaterial );
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ground.position.set( 0, 0, 0 );
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ground.rotation.x = -Math.PI/2;
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ground.scale.set( 1000, 1000, 1000 );
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ground.receiveShadow = true;
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scene.add( ground );
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// MATERIALS
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = cubeTarget;
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shader.uniforms[ "tFlip" ].value = 1;
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var materialCube = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms
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} );
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var materialLambert = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, map: textureNoiseColor } );
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var materialPhong = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, map: textureLava } );
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var materialPhongCube = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, envMap: cubeTarget } );
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// OBJECTS
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var sphereGeometry = new THREE.SphereGeometry( 100, 64, 32 );
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var torusGeometry = new THREE.TorusGeometry( 240, 60, 32, 64 );
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var cubeGeometry = new THREE.CubeGeometry( 150, 150, 150 );
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addObject( torusGeometry, materialPhong, 0, 100, 0, 0 );
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addObject( cubeGeometry, materialLambert, 350, 75, 300, 0 );
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mesh = addObject( sphereGeometry, materialPhongCube, 350, 100, -350, 0 );
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function addObjectColor( geometry, color, x, y, z, ry ) {
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var material = new THREE.MeshPhongMaterial( { color: 0xffffff, ambient: 0x444444 } );
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//var material = new THREE.MeshPhongMaterial( { color: color, ambient: color } );
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//THREE.ColorUtils.adjustHSV( material.ambient, 0, 0, -0.5 );
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return addObject( geometry, material, x, y, z, ry );
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}
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function addObject( geometry, material, x, y, z, ry ) {
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var tmpMesh = new THREE.Mesh( geometry, material );
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THREE.ColorUtils.adjustHSV( tmpMesh.material.color, 0.1, -0.1, 0 );
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tmpMesh.position.set( x, y, z );
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tmpMesh.rotation.y = ry;
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tmpMesh.castShadow = true;
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tmpMesh.receiveShadow = true;
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scene.add( tmpMesh );
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return tmpMesh;
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}
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var bigCube = new THREE.CubeGeometry( 50, 500, 50 );
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var midCube = new THREE.CubeGeometry( 50, 200, 50 );
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var smallCube = new THREE.CubeGeometry( 100, 100, 100 );
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addObjectColor( bigCube, 0xff0000, -500, 250, 0, 0 );
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addObjectColor( smallCube, 0xff0000, -500, 50, -150, 0 );
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addObjectColor( midCube, 0x00ff00, 500, 100, 0, 0 );
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addObjectColor( smallCube, 0x00ff00, 500, 50, -150, 0 );
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addObjectColor( midCube, 0x0000ff, 0, 100, -500, 0 );
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addObjectColor( smallCube, 0x0000ff, -150, 50, -500, 0 );
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addObjectColor( midCube, 0xff00ff, 0, 100, 500, 0 );
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addObjectColor( smallCube, 0xff00ff, -150, 50, 500, 0 );
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addObjectColor( new THREE.CubeGeometry( 500, 10, 10 ), 0xffff00, 0, 600, 0, Math.PI/4 );
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addObjectColor( new THREE.CubeGeometry( 250, 10, 10 ), 0xffff00, 0, 600, 0, 0 );
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addObjectColor( new THREE.SphereGeometry( 100, 32, 26 ), 0xffffff, -300, 100, 300, 0 );
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// MORPHS
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var loader = new THREE.JSONLoader();
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loader.load( "models/animated/sittingBox.js", function( geometry ) {
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var morphMaterial = new THREE.MeshPhongMaterial( { ambient: 0x222222, color: 0x000000, specular: 0xff9900, shininess: 50, morphTargets: true } );
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morphMaterial.shading = THREE.FlatShading;
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//geometry.computeVertexNormals();
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morph = new THREE.MorphAnimMesh( geometry, morphMaterial );
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|
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var s = 200;
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morph.scale.set( s, s, s );
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morph.duration = 8000;
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morph.mirroredLoop = true;
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morph.castShadow = true;
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morph.receiveShadow = true;
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scene.add( morph );
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} );
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// LIGHTS
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|
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var sunIntensity = 0.3,
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pointIntensity = 1,
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pointColor = 0xffaa00;
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|
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if ( DAY ) {
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|
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sunIntensity = 1;
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pointIntensity = 0.5;
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pointColor = 0xffffff;
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|
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}
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|
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ambientLight = new THREE.AmbientLight( 0xffffff );
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ambientLight.color.setHSV( 0.1, 0.9, 0.25 );
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scene.add( ambientLight );
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|
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pointLight = new THREE.PointLight( 0xffaa00, pointIntensity, 5000 );
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pointLight.position.set( 0, 0, 0 );
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|
scene.add( pointLight );
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|
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|
sunLight = new THREE.SpotLight( 0xffffff, sunIntensity );
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sunLight.position.set( 1000, 2000, 1000 );
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|
sunLight.castShadow = true;
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|
scene.add( sunLight );
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|
|
|
// RENDERER
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|
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|
renderer = new THREE.WebGLRenderer( { clearColor: 0x00aaff, clearAlpha: 1, antialias: false } );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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|
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|
if ( scene.fog )
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|
renderer.setClearColor( scene.fog.color, 1 );
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|
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|
renderer.domElement.style.position = "absolute";
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|
renderer.domElement.style.top = MARGIN + "px";
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|
renderer.domElement.style.left = "0px";
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|
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|
container.appendChild( renderer.domElement );
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|
|
|
|
|
//
|
|
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|
renderer.shadowMapAutoUpdate = false;
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|
renderer.shadowMapEnabled = true;
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|
renderer.shadowMapDarkness = 0.5 * sunIntensity;
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|
renderer.shadowMapBias = 0.00390125;
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|
|
|
//
|
|
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|
renderer.gammaInput = true;
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|
renderer.gammaOutput = true;
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|
renderer.physicallyBasedShading = true;
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|
|
|
// STATS
|
|
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|
stats = new Stats();
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|
stats.domElement.style.position = 'absolute';
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|
stats.domElement.style.top = '0px';
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|
stats.domElement.style.zIndex = 100;
|
|
|
|
stats.domElement.children[ 0 ].children[ 0 ].style.color = "#222";
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|
stats.domElement.children[ 0 ].style.background = "transparent";
|
|
stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
|
|
|
|
container.appendChild( stats.domElement );
|
|
|
|
// EVENTS
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
document.addEventListener( 'keydown', onKeyDown, false );
|
|
|
|
// COMPOSER
|
|
|
|
renderer.autoClear = false;
|
|
|
|
renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
|
|
renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
|
|
|
|
effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
|
|
var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
|
|
|
|
hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
|
|
vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
|
|
|
|
var bluriness = 4;
|
|
|
|
hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
|
|
vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
|
|
|
|
hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.5;
|
|
|
|
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
|
|
|
|
composer = new THREE.EffectComposer( renderer, renderTarget );
|
|
|
|
var renderModel = new THREE.RenderPass( scene, camera );
|
|
|
|
effectVignette.renderToScreen = true;
|
|
vblur.renderToScreen = true;
|
|
|
|
composer = new THREE.EffectComposer( renderer, renderTarget );
|
|
|
|
composer.addPass( renderModel );
|
|
|
|
composer.addPass( effectFXAA );
|
|
|
|
composer.addPass( hblur );
|
|
composer.addPass( vblur );
|
|
|
|
//composer.addPass( effectVignette );
|
|
|
|
// TWEEN
|
|
|
|
parameters = { control: 0 };
|
|
|
|
tweenDirection = -1;
|
|
|
|
tweenDay = new TWEEN.Tween( parameters ).to( { control: 100 }, 1000 ).easing( TWEEN.Easing.Exponential.EaseOut );
|
|
tweenNight = new TWEEN.Tween( parameters ).to( { control: 0 }, 1000 ).easing( TWEEN.Easing.Exponential.EaseOut );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
|
|
function onWindowResize( event ) {
|
|
|
|
SCREEN_WIDTH = window.innerWidth;
|
|
SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
|
|
|
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
|
|
|
|
composer.reset( renderTarget );
|
|
|
|
hblur.uniforms[ 'h' ].value = 4 / SCREEN_WIDTH;
|
|
vblur.uniforms[ 'v' ].value = 4 / SCREEN_HEIGHT;
|
|
|
|
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function onKeyDown ( event ) {
|
|
|
|
switch( event.keyCode ) {
|
|
|
|
case 78: /*N*/ if ( tweenDirection == 1 ) {
|
|
|
|
tweenDay.stop();
|
|
tweenNight.start();
|
|
|
|
tweenDirection = -1;
|
|
|
|
} else {
|
|
|
|
tweenNight.stop();
|
|
tweenDay.start();
|
|
|
|
tweenDirection = 1;
|
|
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
// update
|
|
|
|
var delta = 1000 * clock.getDelta();
|
|
|
|
TWEEN.update();
|
|
controls.update();
|
|
|
|
if ( morph ) morph.updateAnimation( delta );
|
|
|
|
scene.fog.color.setHSV( 0.13, 0.25, THREE.Math.mapLinear( parameters.control, 0, 100, 0.1, 0.99 ) );
|
|
renderer.setClearColor( scene.fog.color, 1 );
|
|
|
|
sunLight.intensity = THREE.Math.mapLinear( parameters.control, 0, 100, 0.3, 1 );
|
|
pointLight.intensity = THREE.Math.mapLinear( parameters.control, 0, 100, 1, 0.5 );
|
|
|
|
pointLight.color.setHSV( 0.1, THREE.Math.mapLinear( parameters.control, 0, 100, 0.99, 0 ), 0.9 );
|
|
|
|
renderer.shadowMapDarkness = 0.5 * sunLight.intensity;
|
|
|
|
// render shadow map
|
|
|
|
renderer.autoUpdateObjects = false;
|
|
|
|
renderer.initWebGLObjects( scene );
|
|
renderer.updateShadowMap( scene, camera );
|
|
|
|
// render cube map
|
|
|
|
mesh.visible = false;
|
|
|
|
renderer.autoClear = true;
|
|
cubeCamera.updatePosition( mesh.position );
|
|
cubeCamera.updateCubeMap( renderer, scene );
|
|
renderer.autoClear = false;
|
|
|
|
mesh.visible = true;
|
|
|
|
// render scene
|
|
|
|
renderer.autoUpdateObjects = true;
|
|
|
|
//renderer.render( scene, camera );
|
|
//renderer.clearTarget( null, 1, 1, 1 );
|
|
composer.render( 0.1 );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|
|
|