Files
three.js/examples/obj_convert_test.html
T
alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
For decals you need to set "decalIndex" property of the material (corresponding to materials index of the original mesh UV material).

Added multimaterials example.

Fixed forgotten sphere smoothing in OBJ converter example.
2010-10-21 01:38:29 +02:00

399 lines
16 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - OBJ converter test</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; position:relative; }
#log { position:absolute; top:0; display:none }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
</style>
</head>
<body>
<div id="d">
<h1>OBJ to Three.js converter test</h1>
<span id="rcanvas" class="button inactive">2d canvas renderer</span>
<span id="rwebgl" class="button">WebGL renderer</span>
<br/>
<p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion<a>
<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
<p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
<br/>
<p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
<p>Canvas renderer is very slow on anything other than Chrome.
</div>
<div id="log"></div>
<script type="text/javascript" src="../build/Three.js"></script>
<!--
-->
<!--
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/objects/Object3D.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-->
<script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = -250;
var container;
var stats;
var camera;
var scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth >> 1;
var windowHalfY = window.innerHeight >> 1;
var render_canvas = 1, render_gl = 1;
var has_gl = 0;
var bcanvas = document.getElementById("rcanvas");
var bwebgl = document.getElementById("rwebgl");
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
loop();
render_canvas = !has_gl;
bwebgl.style.display = has_gl ? "inline" : "none";
bcanvas.className = render_canvas ? "button" : "button inactive";
setInterval(loop, 1000/60);
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
camera.updateMatrix();
scene = new THREE.Scene();
// GROUND
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.fillStyle = "#fff";
xc.fillRect(0, 0, 128, 128);
xc.fillStyle = "#000";
xc.fillRect(0, 0, 64, 64);
xc.fillStyle = "#999";
xc.fillRect(32, 32, 32, 32);
xc.fillStyle = "#000";
xc.fillRect(64, 64, 64, 64);
xc.fillStyle = "#555";
xc.fillRect(96, 96, 32, 32);
var xm = new THREE.MeshBitmapUVMappingMaterial( x );
xm.loaded = 1;
geometry = new Plane( 100, 100, 15, 10 );
for(var i=0; i<geometry.uvs.length; i++) {
var uvs = geometry.uvs[i];
for ( j = 0, jl = uvs.length; j < jl; j++ ) {
uvs[j].u *= 10;
uvs[j].v *= 10;
}
}
mesh = new THREE.Mesh( geometry, xm );
mesh.position.x = 0;
mesh.position.y = FLOOR;
mesh.position.z = 0;
mesh.rotation.x = 1.57;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
// SPHERES
sphere = new Sphere( 100, 16, 8, 1 );
for (var i=0; i<10; i++) {
mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffdddddd ) );
mesh.position.x = 500 * (Math.random() - 0.5);
mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
mesh.position.z = 100 * (Math.random() - 1);
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
//mesh.doubleSided = true;
mesh.overdraw = true;
mesh.updateMatrix();
scene.add(mesh);
}
// LIGHTS
var ambient = new THREE.AmbientLight( 0x221100 );
scene.addLight( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.y = -70;
directionalLight.position.z = 100;
directionalLight.position.normalize();
scene.addLight( directionalLight );
var pointLight = new THREE.PointLight( 0xff0000, 1 );
scene.addLight( pointLight );
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( webglRenderer.domElement );
has_gl = 1;
}
catch (e) {
}
}
if( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
}
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
function createModel1() {
// MESH
geometry = new Male02( "obj/male02" );
zmesh = new THREE.Mesh( geometry, geometry.materials, 1 );
zmesh.position.x = 90;
zmesh.position.z = 50;
zmesh.position.y = FLOOR;
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.add(zmesh);
// PLANES with all materials from the model
createMaterialsPalette( geometry.materials, 100, 105 );
}
function createModel2() {
// MESH
geometry = new Female02( "obj/female02" );
zmesh = new THREE.Mesh( geometry, geometry.materials, 1 );
zmesh.position.x = -80;
zmesh.position.z = 50;
zmesh.position.y = FLOOR;
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.add(zmesh);
// PLANES with all materials from the model
createMaterialsPalette( geometry.materials, 100, 0 );
}
loadAsync( "obj/male02/male02.js", createModel1);
loadAsync( "obj/female02/female02.js", createModel2);
}
function loadAsync( url, callback ) {
var el = document.createElement( 'script' );
el.type = 'text/javascript';
el.onload = callback;
el.src = url;
document.getElementsByTagName("head")[0].appendChild(el);
}
function createMaterialsPalette( materials, size, bottom ) {
for ( var i=0; i<materials.length; ++i ) {
// material
mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
mesh.position.y = FLOOR + size/2 + bottom;
mesh.position.z = -100;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
// number
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.shadowColor = "#000";
xc.shadowBlur = 7;
xc.fillStyle = "orange";
xc.font = "50pt arial bold";
xc.fillText(i, 10, 64);
var xm = new THREE.MeshBitmapUVMappingMaterial( x );
xm.loaded = 1;
mesh = new THREE.Mesh( new Plane( size, size ), xm );
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
mesh.position.y = FLOOR + size/2 + bottom;
mesh.position.z = -99;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function loop() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.updateMatrix();
if ( zmesh && 0 ) {
zmesh.rotation.y += 0.005;
zmesh.updateMatrix();
}
if ( render_canvas ) canvasRenderer.render( scene, camera );
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
stats.update();
}
function log(text) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
function toggleCanvas() {
render_canvas = !render_canvas;
bcanvas.className = render_canvas ? "button" : "button inactive";
render_gl = !render_canvas;
bwebgl.className = render_gl ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
function toggleWebGL() {
render_gl = !render_gl;
bwebgl.className = render_gl ? "button" : "button inactive";
render_canvas = !render_gl;
bcanvas.className = render_canvas ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
</script>
</body>
</html>