Files
three.js/examples/lines_sphere.html
T
Mr.doob 22f48a731b CanvasRenderer handles textures again.
Most of the examples working.
2010-11-13 07:11:57 +00:00

156 lines
3.6 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - particles - floor</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
a {
color:#0078ff;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth,
SCREEN_HEIGHT = window.innerHeight,
mouseX = 0, mouseY = 0,
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
SEPARATION = 200,
AMOUNTX = 10,
AMOUNTY = 10,
camera, scene, renderer,
stats;
init();
setInterval(loop, 1000 / 60);
function init() {
var container, separation = 100, amountX = 50, amountY = 50,
particles, particle, material;
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container.appendChild(renderer.domElement);
// particles
material = new THREE.ParticleCircleMaterial( { color: 0xffffff, opacity: 1 } );
for (var i = 0; i < 1000; i++) {
particle = new THREE.Particle( material );
particle.position.x = Math.random() * 2 - 1;
particle.position.y = Math.random() * 2 - 1;
particle.position.z = Math.random() * 2 - 1;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 450 );
scene.addObject( particle );
}
// lines
for (var i = 0; i < 300; i++) {
var geometry = new THREE.Geometry();
var vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector.normalize();
vector.multiplyScalar( 450 );
geometry.vertices.push( new THREE.Vertex( vector ) );
var vector2 = vector.clone();
vector2.multiplyScalar( Math.random() * 0.3 + 1 );
geometry.vertices.push( new THREE.Vertex( vector2 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
scene.addObject(line);
}
/*
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
*/
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
//
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart( event ) {
if(event.touches.length > 1) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove( event ) {
if(event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
//
function loop() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
camera.updateMatrix();
renderer.render( scene, camera );
// stats.update();
}
</script>
</body>
</html>