Files
three.js/examples/webgl_materials2.html
T

295 lines
15 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - materials</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Clock.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Ray.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Math.js"></script>
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Object3D.js"></script>
<script type="text/javascript" src="../src/core/Projector.js"></script>
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/core/Spline.js"></script>
<script type="text/javascript" src="../src/core/Edge.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
<script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
<script type="text/javascript" src="../src/textures/Texture.js"></script>
<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Bone.js"></script>
<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
<script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
<script type="text/javascript" src="../src/objects/LOD.js"></script>
<script type="text/javascript" src="../src/objects/Sprite.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
<script type="text/javascript" src="../src/extras/core/Path.js"></script>
<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
<script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
<script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
<script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
<script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
<script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
<script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
<script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, objects;
var particleLight, pointLight;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0, 200, 0 );
scene = new THREE.Scene();
// Materials
var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
imgTexture.repeat.set( 4, 2 );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
var shininess = 15, shading = THREE.SmoothShading;
var materials = [];
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x007700, specular: 0x999999, shininess: shininess, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x000000, ambient: 0x00ff00, specular: 0x999999, shininess: shininess, shading: shading } ) );
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, shading: shading } ) );
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x777777, shading: shading } ) );
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x770000, shading: shading } ) );
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, ambient: 0xff0000, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
// Spheres geometry
var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
objects = [];
var sphere, geometry, material;
for ( var i = 0, l = materials.length; i < l; i ++ ) {
material = materials[ i ];
geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
sphere = new THREE.Mesh( geometry, material );
sphere.position.x = ( i % 4 ) * 200 - 200;
sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
objects.push( sphere );
scene.add( sphere );
}
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
scene.add( particleLight );
// Lights
scene.add( new THREE.AmbientLight( 0x444444 ) );
var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
directionalLight.position.set( 1, 1, 1 ).normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
scene.add( pointLight );
particleLight.material.color = pointLight.color;
pointLight.position = particleLight.position;
//
renderer = new THREE.WebGLRenderer( { clearColor: 0x0a0a0a, clearAlpha: 1, antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = true;
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//renderer.physicallyBasedShading = true;
//
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.00025;
camera.position.x = Math.cos( timer ) * 800;
camera.position.z = Math.sin( timer ) * 800;
camera.lookAt( scene.position );
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var object = objects[ i ];
object.rotation.y += 0.005;
}
particleLight.position.x = Math.sin( timer * 7 ) * 300;
particleLight.position.y = Math.cos( timer * 5 ) * 400;
particleLight.position.z = Math.cos( timer * 3 ) * 300;
renderer.render( scene, camera );
}
</script>
</body>
</html>