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three.js/src
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alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program.
2011-01-06 02:57:05 +01:00
..
cameras
Added method setClearColor( color, opacity ) to CanvasRenderer.
2010-12-28 01:18:43 +00:00
core
Added divideSelf to Vector3.
2011-01-03 19:42:47 +00:00
extras
Refactored Loader so that models can have mixed faces with and without texture coordinates.
2011-01-03 18:34:35 +01:00
lights
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
2010-11-27 11:30:01 +00:00
materials
Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib.
2010-12-31 03:19:47 +01:00
objects
Added crude lines support to WebGLRenderer.
2011-01-04 04:38:25 +01:00
renderers
Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program.
2011-01-06 02:57:05 +01:00
scenes
Resurrected exponential fog as FogExp2.
2010-12-26 04:11:35 +01:00
Three.js
- JSLinted
2010-06-19 18:13:00 +01:00
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