Files
three.js/examples/canvas_interactive_particles.html
T
alteredq eecf9d0bc6 Made canvas interactive particles rendering in Firefox more consistent with Chrome.
It seems lineWidth defaults are different in Chrome and Firefox.

Still there are some clearing artefacts in Firefox :/
2011-05-30 17:25:17 +02:00

170 lines
3.9 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js canvas - interactive particles</title>
<meta charset="utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, projector, renderer;
var PI2 = Math.PI * 2;
var programFill = function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
}
var programStroke = function ( context ) {
context.lineWidth = 0.05;
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.stroke();
}
var mouse = { x: 0, y: 0 }, INTERSECTED;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> canvas - interactive particles';
container.appendChild( info );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 300;
camera.position.z = 500;
scene = new THREE.Scene();
for ( var i = 0; i < 100; i ++ ) {
var particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: programStroke } ) );
particle.position.x = Math.random() * 800 - 400;
particle.position.y = Math.random() * 800 - 400;
particle.position.z = Math.random() * 800 - 400;
particle.scale.x = particle.scale.y = Math.random() * 10 + 10;
scene.addObject( particle );
}
projector = new THREE.Projector();
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
var radius = 600;
var theta = 0;
function render() {
// rotate camera
theta += 0.2;
camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
// find intersections
camera.update();
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
var intersects = ray.intersectScene( scene );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke;
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.materials[ 0 ].program = programFill;
}
} else {
if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke;
INTERSECTED = null;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>