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three.js/examples/misc_camera_trackball.html
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - trackball camera</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color:#000;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a { color: red; }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - trackball camera example</br>
MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var statsEnabled = true;
var container, stats;
var camera, scene, renderer;
var cross;
init();
function init() {
// scene and camera
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
camera = new THREE.TrackballCamera({
fov: 60,
aspect: window.innerWidth / window.innerHeight,
near: 1,
far: 1e3,
rotateSpeed: 1.0,
zoomSpeed: 1.2,
panSpeed: 0.8,
noZoom: false,
noPan: false,
staticMoving: true,
dynamicDampingFactor: 0.3,
keys: [ 65, 83, 68 ]
});
camera.position.z = 500;
// world
var cube = new THREE.CubeGeometry( 20, 60, 20 );
cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
for( var i = 0; i < 500; i++ ) {
var mesh = new THREE.Mesh( cube, material );
mesh.position.set(( Math.random() - 0.5 ) * 1000,
( Math.random() - 0.5 ) * 1000,
( Math.random() - 0.5 ) * 1000 );
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.addChild( mesh );
}
// create cross
/*
cross = new THREE.Object3D();
cross.scale.set( 0.5, 0.5, 0.5 );
cross.matrixAutoUpdate = false;
var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
mesh.position.x = 20;
cross.addChild( mesh );
var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
mesh.position.y = 20;
cross.addChild( mesh );
var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
mesh.position.z = 20;
cross.addChild( mesh );
camera.addChild( cross );
*/
// lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.addChild( light );
light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.addChild( light );
light = new THREE.AmbientLight( 0x222222 );
scene.addChild( light );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColorHex( 0xffffff, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
if ( statsEnabled ) {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
setInterval( loop, 1000 / 60 );
}
function loop() {
/*
cross.matrix.copy( camera.matrix );
cross.matrix.n14 = 0;
cross.matrix.n24 = 0;
cross.matrix.n34 = -200;
cross.matrixWorldNeedsUpdate = true;
*/
renderer.render( scene, camera );
if ( statsEnabled ) stats.update();
}
</script>
</body>
</html>