mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-10 05:26:11 +10:00
141 lines
3.3 KiB
HTML
141 lines
3.3 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js - particles - floor</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
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<style type="text/css">
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body {
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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a {
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color:#0078ff;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript">
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var mouseX = 0, mouseY = 0,
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windowHalfX = window.innerWidth / 2,
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windowHalfY = window.innerHeight / 2,
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SEPARATION = 200,
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AMOUNTX = 10,
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AMOUNTY = 10,
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camera, scene, renderer,
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stats;
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init();
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setInterval(loop, 1000 / 60);
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function init() {
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var container, separation = 100, amountX = 50, amountY = 50,
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particles, particle, material;
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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// particles
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material = new THREE.ParticleCircleMaterial( { color: 0xffffff, opacity: 1 } );
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var geometry = new THREE.Geometry();
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for (var i = 0; i < 100; i++) {
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particle = new THREE.Particle( material );
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particle.position.x = Math.random() * 2 - 1;
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particle.position.y = Math.random() * 2 - 1;
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particle.position.z = Math.random() * 2 - 1;
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particle.position.normalize();
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particle.position.multiplyScalar(Math.random() * 10 + 450);
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particle.scale.x = particle.scale.y = 5;
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scene.addObject( particle );
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geometry.vertices.push( new THREE.Vertex( particle.position ) );
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}
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// lines
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var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
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scene.addObject(line);
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/*
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild(stats.domElement);
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*/
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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document.addEventListener('touchstart', onDocumentTouchStart, false);
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document.addEventListener('touchmove', onDocumentTouchMove, false);
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}
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//
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function onDocumentMouseMove(event) {
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mouseX = event.clientX - windowHalfX;
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mouseY = event.clientY - windowHalfY;
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}
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function onDocumentTouchStart( event ) {
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if(event.touches.length > 1) {
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event.preventDefault();
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mouseX = event.touches[0].pageX - windowHalfX;
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mouseY = event.touches[0].pageY - windowHalfY;
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}
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}
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function onDocumentTouchMove( event ) {
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if(event.touches.length == 1) {
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event.preventDefault();
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mouseX = event.touches[0].pageX - windowHalfX;
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mouseY = event.touches[0].pageY - windowHalfY;
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}
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}
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//
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function loop() {
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camera.position.x += (mouseX - camera.position.x) * .05;
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camera.position.y += (-mouseY + 200 - camera.position.y) * .05;
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camera.updateMatrix();
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renderer.render(scene, camera);
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// stats.update();
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}
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</script>
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</body>
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</html>
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