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fe2e9759b69f25e9e05a8eeb026cc5565c0c00a6
three.js/build
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alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
It is now object type that determines which type of primitives is going to be used (triangles / lines / line strips / points).
2011-02-13 22:08:59 +01:00
..
Three.js
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
2011-02-13 22:08:59 +01:00
ThreeDebug.js
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
2011-02-13 22:08:59 +01:00
ThreeExtras.js
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
2011-02-13 22:08:59 +01:00
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