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fe2e9759b69f25e9e05a8eeb026cc5565c0c00a6
three.js/src
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alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
It is now object type that determines which type of primitives is going to be used (triangles / lines / line strips / points).
2011-02-13 22:08:59 +01:00
..
cameras
Trailing spaces clean up.
2011-01-19 04:49:48 +00:00
core
Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags.
2011-02-13 19:19:55 +01:00
extras
Added transparent render pass for immediate simulator objects in WebGLRenderer.
2011-02-10 04:00:05 +01:00
lights
Fixed PointLight prototype code (thx rectalogic)
2011-01-25 20:05:46 +00:00
materials
Added "depth_test" parameter to materials.
2011-02-11 19:58:58 +01:00
objects
Added vertex colors for particles.
2011-02-03 23:54:30 +01:00
renderers
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
2011-02-13 22:08:59 +01:00
scenes
Resurrected exponential fog as FogExp2.
2010-12-26 04:11:35 +01:00
Three.js
- JSLinted
2010-06-19 18:13:00 +01:00
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