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https://github.com/wahyd4/three.js.git
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build/Three.js - Includes all renderers + extras build/custom/ThreeCanvas.js - Canvas renderer only build/custom/ThreeDOM.js - DOM renderer only build/custom/ThreeSVG.js - SVG renderer only build/custom/ThreeWebGL.js - WebGL renderer only build/custom/ThreeExtras.js - Extras only Moved `THREE.Detector.js` to `examples/js/Detector.js`. Updated examples to reflect these changes.
184 lines
4.6 KiB
HTML
184 lines
4.6 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - shaders [Fresnel]</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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background:#030;
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padding:0;
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margin:0;
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font-weight: bold;
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overflow:hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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z-index:1000;
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}
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a {
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color: #ffffff;
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}
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#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
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#oldie a { color:#0b0 }
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</style>
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</head>
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<body>
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<pre id="log"></pre>
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<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/Detector.js"></script>
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<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var statsEnabled = true;
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var container, stats;
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var camera, scene, webglRenderer;
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var cameraCube, sceneCube;
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var mesh, zmesh, lightMesh, geometry;
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var directionalLight, pointLight;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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camera.position.z = 3200;
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cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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scene = new THREE.Scene();
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sceneCube = new THREE.Scene();
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var geometry = new Sphere( 100, 32, 16 );
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var path = "textures/cube/Park2/";
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var format = '.jpg';
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var urls = [
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path + 'posx' + format, path + 'negx' + format,
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path + 'posy' + format, path + 'negy' + format,
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path + 'posz' + format, path + 'negz' + format
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];
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var images = ImageUtils.loadArray( urls );
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var textureCube = new THREE.Texture( images );
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var shader = ShaderUtils.lib["fresnel"];
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var uniforms = Uniforms.clone( shader.uniforms );
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uniforms["tCube"].texture = textureCube;
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var parameters = { fragment_shader: shader.fragment_shader, vertex_shader: shader.vertex_shader, uniforms: uniforms };
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var material = new THREE.MeshShaderMaterial( parameters );
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for ( var i = 0; i < 200; i ++ ) {
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = Math.random() * 10000 - 5000;
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mesh.position.y = Math.random() * 10000 - 5000;
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mesh.position.z = Math.random() * 10000 - 5000;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
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mesh.matrixAutoUpdate = false;
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mesh.updateMatrix();
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scene.addObject( mesh );
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}
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scene.matrixAutoUpdate = false;
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SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
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webglRenderer = new THREE.WebGLRenderer();
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webglRenderer.setSize( window.innerWidth, window.innerHeight );
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webglRenderer.autoClear = false;
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container.appendChild( webglRenderer.domElement );
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if ( statsEnabled ) {
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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}
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 10;
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mouseY = ( event.clientY - windowHalfY ) * 10;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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if ( statsEnabled ) stats.update();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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cameraCube.target.position.x = - camera.position.x;
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cameraCube.target.position.y = - camera.position.y;
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cameraCube.target.position.z = - camera.position.z;
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webglRenderer.clear();
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webglRenderer.render( sceneCube, cameraCube );
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webglRenderer.render( scene, camera );
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}
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function log( text ) {
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var e = document.getElementById("log");
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e.innerHTML = text + "<br/>" + e.innerHTML;
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}
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</script>
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</body>
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</html>
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