Files
three.js/examples/webgl_materials_shaders_fresnel.html
T
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00

184 lines
4.6 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - shaders [Fresnel]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#030;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
a {
color: #ffffff;
}
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#oldie a { color:#0b0 }
</style>
</head>
<body>
<pre id="log"></pre>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var statsEnabled = true;
var container, stats;
var camera, scene, webglRenderer;
var cameraCube, sceneCube;
var mesh, zmesh, lightMesh, geometry;
var directionalLight, pointLight;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.z = 3200;
cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
scene = new THREE.Scene();
sceneCube = new THREE.Scene();
var geometry = new Sphere( 100, 32, 16 );
var path = "textures/cube/Park2/";
var format = '.jpg';
var urls = [
path + 'posx' + format, path + 'negx' + format,
path + 'posy' + format, path + 'negy' + format,
path + 'posz' + format, path + 'negz' + format
];
var images = ImageUtils.loadArray( urls );
var textureCube = new THREE.Texture( images );
var shader = ShaderUtils.lib["fresnel"];
var uniforms = Uniforms.clone( shader.uniforms );
uniforms["tCube"].texture = textureCube;
var parameters = { fragment_shader: shader.fragment_shader, vertex_shader: shader.vertex_shader, uniforms: uniforms };
var material = new THREE.MeshShaderMaterial( parameters );
for ( var i = 0; i < 200; i ++ ) {
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 10000 - 5000;
mesh.position.y = Math.random() * 10000 - 5000;
mesh.position.z = Math.random() * 10000 - 5000;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
mesh.matrixAutoUpdate = false;
mesh.updateMatrix();
scene.addObject( mesh );
}
scene.matrixAutoUpdate = false;
SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( window.innerWidth, window.innerHeight );
webglRenderer.autoClear = false;
container.appendChild( webglRenderer.domElement );
if ( statsEnabled ) {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
//
function animate() {
requestAnimationFrame( animate );
render();
if ( statsEnabled ) stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
cameraCube.target.position.x = - camera.position.x;
cameraCube.target.position.y = - camera.position.y;
cameraCube.target.position.z = - camera.position.z;
webglRenderer.clear();
webglRenderer.render( sceneCube, cameraCube );
webglRenderer.render( scene, camera );
}
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>